Live data from Hacker News

Microsoft launches an HTML5 version of Cut the Rope

cuttherope.ie

21–30 of 132 posts

Re: Microsoft launches an HTML5 version of Cut the Rope

#21
Both Angry Birds and Cut the Rope are now on HTML5 (http://chrome.angrybirds.com/)

This is starting to become a trend, but it needs a strong driver. The Windows 8 App Store may provide the push needed to get HTML5 adoption up for applications. It's a different ball game in the web, but I think we'll start to see the web playing a bigger role in the marketplace.

Just curious: Why the down vote?

Re: Microsoft launches an HTML5 version of Cut the Rope

#22
post #14

Make sure you enable Flash. Not sure why it's necessary, maybe cross site loading? Works really well (Chrome 17.0.963.26 dev, Linux), I got sucked in and played several levels. Kind of sad that at the end of the "trial", you're prompted to buy the game on iOS or Android.

it's cause they are using flash for audio if not IE9 or greater (as in IE10). you can force html5 audio instead of flash audio using this link: http://www.cuttherope.ie/?html5audio=true Let me know if that works.

Aw, too bad. They must be aware they're blocking browsers that support it if they have that override. But yes, that does work for me. (*Edit: it appears audio is [at worst] broken in Chrome stable according to the dev blog for this project).

Yup, doesn't even try to load Flash at all now, great!

Re: Microsoft launches an HTML5 version of Cut the Rope

#23

I'm confused why Microsoft would sponsor something like this. Google going after game developers and getting them to port their apps to HTML5 makes sense, as it supports the Web as a platform as well as promotes the Chrome Web Store. Is the plan that the Windows8 App Store feature Chrome Store-style URLs-as-applications?

Is actually a pretty IE commercial; to play the third level you have to put it on your windows taskbar and play it with IE9.

Re: Microsoft launches an HTML5 version of Cut the Rope

#24
post #16
post #14

Earlier quoted context omitted.

it's cause they are using flash for audio if not IE9 or greater (as in IE10). you can force html5 audio instead of flash audio using this link: http://www.cuttherope.ie/?html5audio=true Let me know if that works.

no it doesn't. with flashblock it's 00% all the time (ff)

With the link he provided and that override, the site doesn't prompt me to load Flash at all.

Re: Microsoft launches an HTML5 version of Cut the Rope

#26
post #13

EDIT: Try this if it's not working for you: http://www.cuttherope.ie/?html5audio=true (read below for more info) Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game. Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both jus…

Get to 72% and then stalls (multiple times) on Android 4.0.3. (edit, and later finishs if you wait long enough apparently)

Animation is very fluid, perfect. The sounds seemed a bit choppy, but otherwise it looks very, very playable if touch events were supported!)

Re: Microsoft launches an HTML5 version of Cut the Rope

#27
post #19
post #4

It stuck on 00% on biggest balloon and nothing happens. Is it only IE10 compatible? (running Ubuntu so can not see what it looks like in IE)

you have to turn flashblock off.

Thanks! Now it loads and works great on FF for me.

Re: Microsoft launches an HTML5 version of Cut the Rope

#28
post #15

Didn't work for me in Firefox 11/Linux until I turned off my Flash blocker, then it crashed after hitting 99%. Seems to work OK in Chrome 16, though.

Try this: http://www.cuttherope.ie/?html5audio=true (see my other longer comment for why)

Unfortunately, that didn't help - but thanks for trying!

Re: Microsoft launches an HTML5 version of Cut the Rope

#29
post #13

EDIT: Try this if it's not working for you: http://www.cuttherope.ie/?html5audio=true (read below for more info) Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game. Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both jus…

Ya, wont work on touch interfaces... all the js calls are bound to mousedown, mouseup and mousemove, would be pretty simple to bind to touchstart, touchend and touchmove as well... that might be all it would take.
Post reply on HN