Works really well (Chrome 17.0.963.26 dev, Linux), I got sucked in and played several levels.
Kind of sad that at the end of the "trial", you're prompted to buy the game on iOS or Android.
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Works really well (Chrome 17.0.963.26 dev, Linux), I got sucked in and played several levels.
Kind of sad that at the end of the "trial", you're prompted to buy the game on iOS or Android.
Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game.
Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both just site at 00%).
Was curious what they were using for playing audio so I had a look at the code. They are using SoundManager2 (http://schillmania.com/projects/soundmanager2/) which will play audio using either html5 or flash (it's great, have used it on a few projects in the past)... I believe it dynamically detects what's available. Looking at the code though, I see they (MS/Zepto Lab) are only using html5 audio on IE9 or greater, and flash for everything else... if you want to force html5 audio, use this link:
http://www.cuttherope.ie/?html5audio=true
This might fix issues people are having for browsers that don't support (or block) flash. Haven't tried in an iOS browser, but that link might increases your chances of it working there :)
Using that link I was able to get it to load in browser on Android and started the game, but couldn't cut the rope, likely cause it's not built to handle touch events. Too bad.
Make sure you enable Flash. Not sure why it's necessary, maybe cross site loading? Works really well (Chrome 17.0.963.26 dev, Linux), I got sucked in and played several levels. Kind of sad that at the end of the "trial", you're prompted to buy the game on iOS or Android.
http://www.cuttherope.ie/?html5audio=true
Let me know if that works.
Didn't work for me in Firefox 11/Linux until I turned off my Flash blocker, then it crashed after hitting 99%. Seems to work OK in Chrome 16, though.
http://www.cuttherope.ie/?html5audio=true
(see my other longer comment for why)
Make sure you enable Flash. Not sure why it's necessary, maybe cross site loading? Works really well (Chrome 17.0.963.26 dev, Linux), I got sucked in and played several levels. Kind of sad that at the end of the "trial", you're prompted to buy the game on iOS or Android.
it's cause they are using flash for audio if not IE9 or greater (as in IE10). you can force html5 audio instead of flash audio using this link: http://www.cuttherope.ie/?html5audio=true Let me know if that works.
Is the plan that the Windows8 App Store feature Chrome Store-style URLs-as-applications?
EDIT: Try this if it's not working for you: http://www.cuttherope.ie/?html5audio=true (read below for more info) Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game. Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both jus…
It stuck on 00% on biggest balloon and nothing happens. Is it only IE10 compatible? (running Ubuntu so can not see what it looks like in IE)
EDIT: Try this if it's not working for you: http://www.cuttherope.ie/?html5audio=true (read below for more info) Runs great in Chrome for me. I have the android app and this html5 version runs really well... after playing the first couple of levels, it runs just a well as the android game. Tried loading the game in android browser, no go... also tried loading it in the dophin browser within android... no go (both jus…
Loads fine on my iPhone, and plays the audio, but the swipe motion doesn't work, it just wants to pan the screen from left to right.