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Wobbly clock

somethingorotherwhatever.com

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Re: Wobbly clock

#53
post #37

Earlier quoted context omitted.

When some of my submissions have hit the front page I got a lot more that 6K views in a day, although probably 10K in some minutes is an overestimate, possibly by a lot. Agreed that it's probably glitch.me pushing people to a paid option, but there's no real problem with that ... they are a business providing a service.

We love to see these sorts of projects running on Glitch with OR without a paid account! We do have some default protections in place to prevent (even accidentally) problematic projects from taking too many shared resources. We've temporarily removed those barriers for this project since it was getting such a big hug. It should stay up and be Remixable now. disclaimer: I'm on the engineering team at Glitch.

okay but this was maybe a few hundred thousand requests over about an hour for 536 bytes of html and two js files of respectively 2232 bytes and 2667 bytes

like, an old netbook could serve up all those requests in 100 milliseconds with apache

on a 9600 baud modem (5 kilobytes 300_000 times an hour is under 4 kilobits per second)

are you hosting glitch.me on an amiga 500 on dialup in zimbabwe or something

Re: Wobbly clock

#54

Now found a new home that should better cope with the load: https://somethingorotherwhatever.com/wobble-clock/

I just had to check whether you were 'the' Colin Wright, and looking at your profile I think you are. Small world!

I am a fellow juggler, and used to run the Internet Juggling Database. We also very briefly bumped into each other in a corridor at Leeds Uni Physics department about 25 years ago ;-)

Re: Wobbly clock

#55
post #5

Wild to get a "This project has received too many requests, please try again later." message for what I assume is just a static page. Makes me make a note to self not to use glitch.me

glitch.me is clearly intended for small experiments, not for dealing with 10s of thousands of hits in just a few minutes. I'm getting the author to move it. Stand by ... OK, here: https://somethingorotherwhatever.com/wobble-clock/

To be clear, we’ve got Glitch projects doing a lot more volume than that, especially for static apps. This one was hitting our rate-limiting but that was a bit of an outlier and should be fixed now.

Re: Wobbly clock

#57
post #53
post #37

Earlier quoted context omitted.

We love to see these sorts of projects running on Glitch with OR without a paid account! We do have some default protections in place to prevent (even accidentally) problematic projects from taking too many shared resources. We've temporarily removed those barriers for this project since it was getting such a big hug. It should stay up and be Remixable now. disclaimer: I'm on the engineering team at Glitch.

okay but this was maybe a few hundred thousand requests over about an hour for 536 bytes of html and two js files of respectively 2232 bytes and 2667 bytes like, an old netbook could serve up all those requests in 100 milliseconds with apache on a 9600 baud modem (5 kilobytes 300_000 times an hour is under 4 kilobits per second) are you hosting glitch.me on an amiga 500 on dialup in zimbabwe or something

I won't go into a ton of specifics, but we talk about the general limitations for projects here: https://help.glitch.com/kb/article/17-technical-restrictions...
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