Earlier quoted context omitted.
> I personally prefer to be effective at communication, so I don't just use words to mean something different than what everyone else thinks. And “what everyone else thinks” is mostly different from the OSI definition.
> And “what everyone else thinks” is mostly different from the OSI definition. Sorry, I meant: "everyone else except 3 or 4 people on ycombinator"
Second Life on GitHub
111–120 of 126 posts
Re: Second Life on GitHub
#112Earlier quoted context omitted.
What is a "firestorm viewer"? Is a "viewer" a Second Life term for "game client"? And is Firestorm a particular FOSS client for the game? If so, that's really interesting... like you can access the same shared Second Life world but through a custom client? Does it reuse existing game assets or you free to reinterpret character models, textures, effects, etc.?
A viewer is like a web browser for a 3D world. It's like a game client, but it doesn't have any game logic or content. As with a web browser, all content is downloaded from the servers. Firestorm is a third-party viewer with a sizable development organization. See "firestormviewer.org". Quick overview: Second Life / Open Simulator worlds are divided into "regions". Each region is 256m on a side on Second Life, and ca…
If they support VR now I might give it another look.
Re: Second Life on GitHub
#113Earlier quoted context omitted.
No, open source is a vague term with many different definitions. The open source foundation does not control the english language.
The open source software movement at large does not appreciate companies trying to water down the meaning of "open source" to mean the same thing as "source available" for software, because the term "open source" guarantees users additional rights. The Open Source Initiative is one of many groups that define open source software as including the right to not only view the source code but also to modify and redistribu…
Re: Second Life on GitHub
#114Earlier quoted context omitted.
> That really is the metaverse - a federated system of 3D worlds. It's sluggish, because most of the people running regions don't have enough server power. Think Mastodon for 3D. You might want to take a look at the Matrix.org approach to this: https://thirdroom.io/ Fun fact: Apparently Matrix (the protocol itself) was made after a brainstorm session on how to create an improved and decentralized / federated Second L…
What's going on with the scrollbar on that site? It disappears around a second after stopping scrolling. It even disappears if you're holding it and don't scroll for a second.
Re: Second Life on GitHub
#115Re: Second Life on GitHub
#116Earlier quoted context omitted.
We're in the trough of disillusionment for virtual worlds. The tech just doesn't deliver on the promise yet.
That is not the real problem. The real problem with virtual worlds is fun. Or lack thereof. Virtual worlds are not entertainment media. There are entertainments within them, but the worlds themselves are neutral. That's true of Decentraland, Second Life, Sominium Space, and even VRchat. You have to make your own fun. Or find some place where someone else has made something fun. The world itself is completely indiffer…
I used to play MUDs back in the day and they had a protocol that, in theory, could allow you to move from MUD to MUD and transfer your character. I don't think it ever got really popular though, due to all the problems you can imagine from trying to seamlessly move between completely different MUDs. This is all from memory, so I could be mistaken about specifics.
When second life first came out I think I logged onto it a few times and then concluded it was a gimmick and haven't really been back since. I think your post explains very nicely why it never drew me in, I thought I was logging into a game.
Re: Second Life on GitHub
#117Earlier quoted context omitted.
With his attitude, the kernel has reached enormous market share, excellent performance, high quality and worldwide adoption. I’m sure it will be fine without your contribution.
No one knows "what would have been different", but it is very possible that the success happened not because, but despite of Linus rants. And if he would have had self reflexion earlier, I might now be able to recommend Linux to non tech people and enjoy a laptop without suspend and hibernation issues. Just a theory.
For example, his take on security bug prioritization. His argument is that all bugs have potential security ramifications in the kernel, therefore calling something a security bug is not useful, it's just a bug.
"Security people" want special treatment of their reports and he refused to give it to them.
Re: Second Life on GitHub
#118Earlier quoted context omitted.
No one knows "what would have been different", but it is very possible that the success happened not because, but despite of Linus rants. And if he would have had self reflexion earlier, I might now be able to recommend Linux to non tech people and enjoy a laptop without suspend and hibernation issues. Just a theory.
No, Linus has a way of seeing straight through bullshit to the heart of the matter. You may not like that how he expresses himself, but a part of that is making it very clear where the bullshit is. For example, his take on security bug prioritization. His argument is that all bugs have potential security ramifications in the kernel, therefore calling something a security bug is not useful, it's just a bug. "Security…
Re: Second Life on GitHub
#119> In 2022, the renewed general interest in the Metaverse translated into significant media opportunities for Second Life. Over 21,000 articles and other stories included Second Life in 2022 – nearly 5 times greater than the amount of media coverage we received in 2021. Out of all the metaverse projects being worked on, SL coming out on top would be an incredible development
While I love me some SL, it's a sad sad statement about the current state of tech world that SL is the best we can do...did we really peak in 2002?
Re: Second Life on GitHub
#120Earlier quoted context omitted.
A viewer is like a web browser for a 3D world. It's like a game client, but it doesn't have any game logic or content. As with a web browser, all content is downloaded from the servers. Firestorm is a third-party viewer with a sizable development organization. See "firestormviewer.org". Quick overview: Second Life / Open Simulator worlds are divided into "regions". Each region is 256m on a side on Second Life, and ca…
I thought second life doesn't do VR and they made a spinoff that did? Has that changed? Otherwise I don't understand the need for face tracking :) If they support VR now I might give it another look.
The idea behind "puppetry" is that not everyone will use it, but performers and people who want to be looked at will. The audience doesn't have to wear trackers. I'm looking forward to live theater in Second Life.
I've been to puppetry virtual meetings in Second Life. Someone rigged for full body tracking and with a good microphone dominates the meeting without effort.