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Second Life on GitHub

community.secondlife.com

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Re: Second Life on GitHub

#81
post #72
post #15

> In 2022, the renewed general interest in the Metaverse translated into significant media opportunities for Second Life. Over 21,000 articles and other stories included Second Life in 2022 – nearly 5 times greater than the amount of media coverage we received in 2021. Out of all the metaverse projects being worked on, SL coming out on top would be an incredible development

While I love me some SL, it's a sad sad statement about the current state of tech world that SL is the best we can do...did we really peak in 2002?

This idea peaked in 2002. Second Life fills a valuable niche, and I’m glad it exists, but most people prefer videogames.

Re: Second Life on GitHub

#82
post #76

Earlier quoted context omitted.

Ah, things would be simpler indeed if words could be dictated.

And they can be -that's why we have dictionaries. Terms DO have meanings whether contrarians and the argumentative want to acknowledge those meanings or not.

[deleted]

Re: Second Life on GitHub

#83
post #76

Earlier quoted context omitted.

Ah, things would be simpler indeed if words could be dictated.

And they can be -that's why we have dictionaries. Terms DO have meanings whether contrarians and the argumentative want to acknowledge those meanings or not.

Dictionaries are descriptive, not prescriptive. The meaning of terms outside of specific fields like law is based on consensus, not authority. Merriam-Webster doesn't own the English language, and neither does OSI.

Re: Second Life on GitHub

#84
post #7

Earlier quoted context omitted.

What is the reason for hosting it elsewhere? My cursory Google searches have failed me.

The historical reason is https://github.com/torvalds/linux/pull/17#issuecomment-56546... Perhaps some of these issues have been fixed by now, but the Linux project has been going on just fine without GitHub (git was even invented for the Linux kernel project itself even before GitHub existed) so there doesn't seem to be any reason to switch even if all the mentioned problems were to be fixed

That thread is hilarious to look back on, now that history has proven Linus was incorrect about both:

- word-wrapping (the correct approach is to indicate preformatted text in markup and allow the viewer to control wrapping for all other text)

- his own demeanor (Linus stepped down in 2018 from his role as BDFL of Linux to "get some assistance on how to understand people’s emotions and respond appropriately").

Re: Second Life on GitHub

#86
post #40

Earlier quoted context omitted.

What is a "firestorm viewer"? Is a "viewer" a Second Life term for "game client"? And is Firestorm a particular FOSS client for the game? If so, that's really interesting... like you can access the same shared Second Life world but through a custom client? Does it reuse existing game assets or you free to reinterpret character models, textures, effects, etc.?

A viewer is like a web browser for a 3D world. It's like a game client, but it doesn't have any game logic or content. As with a web browser, all content is downloaded from the servers. Firestorm is a third-party viewer with a sizable development organization. See "firestormviewer.org". Quick overview: Second Life / Open Simulator worlds are divided into "regions". Each region is 256m on a side on Second Life, and ca…

Not OP, but would like to say thank you for the exhaustive reply anyway. This sounds like an extraordinarily well-designed system, even with the obvious optimisation opportunities… sad it was never destined to really take off!

Re: Second Life on GitHub

#87
post #72
post #15

> In 2022, the renewed general interest in the Metaverse translated into significant media opportunities for Second Life. Over 21,000 articles and other stories included Second Life in 2022 – nearly 5 times greater than the amount of media coverage we received in 2021. Out of all the metaverse projects being worked on, SL coming out on top would be an incredible development

While I love me some SL, it's a sad sad statement about the current state of tech world that SL is the best we can do...did we really peak in 2002?

We're in the trough of disillusionment for virtual worlds. The tech just doesn't deliver on the promise yet.

Re: Second Life on GitHub

#89
post #38

That’s the project where Facebook‘s Metaverse forked from, right?

Perhaps when Linden Labs open-sourced the second life stuff, ChatGPT cached it and Meta asked it to write them a metaverse. EDIT: Well it does something... ```Sure! Here is a basic client for Second Life written in Python: import requests # Set the base URL for the Second Life API base_url = " https://api.secondlife.com " # Set the endpoint for the login API login_endpoint = "/login"```...

Everybody knows that to write a client for SL in Python you juste have to write: import sl-client

Silly ChatGPT.

Re: Second Life on GitHub

#90

Earlier quoted context omitted.

Yikes. I didn't know the dude was so prickly. Glad I'm not a contributor.

With his attitude, the kernel has reached enormous market share, excellent performance, high quality and worldwide adoption. I’m sure it will be fine without your contribution.

No one knows "what would have been different", but it is very possible that the success happened not because, but despite of Linus rants. And if he would have had self reflexion earlier, I might now be able to recommend Linux to non tech people and enjoy a laptop without suspend and hibernation issues.

Just a theory.

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