PicoCAD – A tiny modeller for tiny models
11–20 of 34 posts
Re: PicoCAD – A tiny modeller for tiny models
#12There are modelling Jams consistently going on itch.io and some people have become real Masters at it. Johan Peitz's Twitter often repost some great ones.
Last note/full disclosure: Johan Peitz is also really nice, I was a beta-tester on PicoCAD :-)
Re: PicoCAD – A tiny modeller for tiny models
#13I’m trying to understand, could these pico models be used for low poly games?
yeah but if you are really in need for low-poly models I see no reason why you wouldn't use regular 3D software. The interface of this is tiny as it runs on PICO-8.
Re: PicoCAD – A tiny modeller for tiny models
#14Re: PicoCAD – A tiny modeller for tiny models
#15Re: PicoCAD – A tiny modeller for tiny models
#16I just checked your other apps on Pico8, how do you even get this good?
Re: PicoCAD – A tiny modeller for tiny models
#17This is really neat. Is there any ability to animate within picoCAD? I see you have some rotating images.
Animation is not built in, but you can exploit the fact that some function still work while exporting those spinning gifs to get some change. Ie undo movement, apply new textures, etc
Re: PicoCAD – A tiny modeller for tiny models
#18export to gLTF? Then you can use the model-viewer tag https://modelviewer.dev/
Re: PicoCAD – A tiny modeller for tiny models
#19I’m trying to understand, could these pico models be used for low poly games?
yeah but if you are really in need for low-poly models I see no reason why you wouldn't use regular 3D software. The interface of this is tiny as it runs on PICO-8.