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PicoCAD – A tiny modeller for tiny models

johanpeitz.itch.io

11–20 of 34 posts

Re: PicoCAD – A tiny modeller for tiny models

#12
PicoCAD is really great. Besides really boosting the lowpoly aethetics, it also managed to get me into Blender, which multiple day-long tutorials failed to do so. The limitations coupled with the approach are really a great learning help.

There are modelling Jams consistently going on itch.io and some people have become real Masters at it. Johan Peitz's Twitter often repost some great ones.

Last note/full disclosure: Johan Peitz is also really nice, I was a beta-tester on PicoCAD :-)

Re: PicoCAD – A tiny modeller for tiny models

#13
post #4

I’m trying to understand, could these pico models be used for low poly games?

yeah but if you are really in need for low-poly models I see no reason why you wouldn't use regular 3D software. The interface of this is tiny as it runs on PICO-8.

Yeah but with this you can integrate it inside a low-poly game itself, make it easy for players to create new scenarios and characters.

Re: PicoCAD – A tiny modeller for tiny models

#16
post #15

I just checked your other apps on Pico8, how do you even get this good?

Heh, thanks! I’ve been making games for 30 years and had a lot of practice. I’m a massive fan of fully integrated dev environments and started with AMOS on the Amiga, used flash A LOT, and now pico8. Having all tools in the same place fit me personally very well and I’ve learned to tackle the trade offs efficiently. I guess all the time spent is paying off.

Re: PicoCAD – A tiny modeller for tiny models

#17

This is really neat. Is there any ability to animate within picoCAD? I see you have some rotating images.

A spinning gif is the main export function in picoCAD. Check the #picoCAD hashtag for some amazing models built by the community.

Animation is not built in, but you can exploit the fact that some function still work while exporting those spinning gifs to get some change. Ie undo movement, apply new textures, etc

Re: PicoCAD – A tiny modeller for tiny models

#19
post #4

I’m trying to understand, could these pico models be used for low poly games?

yeah but if you are really in need for low-poly models I see no reason why you wouldn't use regular 3D software. The interface of this is tiny as it runs on PICO-8.

Some of the feedback I’ve received for picoCAD is that for people who aren’t accustomed to modelling find it really easy to get started. The constraints and the restrictions makes it a bit easier to focus on the fundamentals
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