Live data from Hacker News

I still use Flash

foon.uk

361–370 of 408 posts

Re: I still use Flash

#361
post #358
post #205

Earlier quoted context omitted.

Object-orientation is kind of the old-school way of doing things, these days it's all about ECS - entity component system. This is a more data-oriented approach that has the potential for much higher performance when you have thousands of objects that need updating in your game. It's similar to how OO languages like Java/C# are going out of style and more (nominally, at least) data-oriented languages such as Go or Ru…

Unity isn't going anywhere, and programming to interfaces is just as doable in Java and C#.

Unity's been working on an ECS option for a while now

Re: I still use Flash

#362

> Uploading achievements to Steam is a pain. You can't just define a list and give it to their command-line tools; you have to laboriously click through the slow, confusing miasma of PHP sadness that is the Steam partner site and add them one by one. > I think if you're a big important game studio you don't have to stand for that and they give you a bulk upload tool, but I'm not one of those so I looked at the HTTP c…

>No way. Fucking hell, Valve. Sort your shit out. How many thousands of hours have been wasted because of this?

This is to prevent abuse. Some games will have 1000s of achievements as a feature, because gamers like games with lots of achievements (and because Valve kinda encourages that with some of their store features), so forcing people to do it manually is a way to decrease that kind of activity somewhat.

Re: I still use Flash

#363

Earlier quoted context omitted.

HiDPI isn't a problem but variable (dynamic) size is.

The problem is that on some platforms, text doesn't quite scale linearly as you increase the point size. Techniques like subpixel antialiasing with pixel-snapping produce shapes that are more readable on low-res screens, but it also causes distortion to letter shapes, and with multiple letters, depending on the exact text and its location, it can add up to amounts significant enough to cause overflow.

It's a problem on older GUI platform with HiDPI support, but new WYSIWYG GUI platform should be able to implement it correctly.

Re: I still use Flash

#364

Anyone knows of a modern browser that still supports flash? I'm stuck having to use old browsers, which I'm not very happy about. Ruffle doesn't work the for game that I play (Crystal Saga).

No such thing as a modern browser that supports Flash. But BlueMaxima's Flashpoint is a great tool that lets you run old web games in Flash and other dead formats: https://bluemaxima.org/flashpoint/

Thanks for the suggestion! I tried it, but it doesn't support playing MMO games, which Crystal Saga is, so I'll keep on searching. Don't get me wrong, the developers do provide us with a client, but you can get better performance using other browsers, which is always better.

Re: I still use Flash

#365

> Uploading achievements to Steam is a pain. You can't just define a list and give it to their command-line tools; you have to laboriously click through the slow, confusing miasma of PHP sadness that is the Steam partner site and add them one by one. > I think if you're a big important game studio you don't have to stand for that and they give you a bulk upload tool, but I'm not one of those so I looked at the HTTP c…

>No way. Fucking hell, Valve. Sort your shit out. How many thousands of hours have been wasted because of this? This is to prevent abuse. Some games will have 1000s of achievements as a feature, because gamers like games with lots of achievements (and because Valve kinda encourages that with some of their store features), so forcing people to do it manually is a way to decrease that kind of activity somewhat.

That's a lazy excuse IMO. There's a lot you can do, like letting small developers have up to 100 achievements, with more requiring talking to partner relations.

Re: I still use Flash

#367
> Flash stores its vector graphics in XML format. You might argue that XML is a poor choice for graphics data, but you weren't a product manager at Macromedia.

SVG would beg to differ.

Re: I still use Flash

#368
post #117
post #11

Earlier quoted context omitted.

Hah! They have let Flash die rather than open source it. Also, it might compete with Adobe Animate. "Service as a Software Substitute" https://www.gnu.org/philosophy/who-does-that-server-really-s...

You can do 3D on Flash. Adobe Animate is a step backwards, it's all HTML/CSS3/JS, so 2D only.

There have been very few 3D flash games I've played.

But I see that ActionScript is not supported in HTML output either, so I agree that it doesn't compete much.

Re: I still use Flash

#369

> Uploading achievements to Steam is a pain. You can't just define a list and give it to their command-line tools; you have to laboriously click through the slow, confusing miasma of PHP sadness that is the Steam partner site and add them one by one. > I think if you're a big important game studio you don't have to stand for that and they give you a bulk upload tool, but I'm not one of those so I looked at the HTTP c…

The bit about Apple Notarization is incorrect. You can do it with a free Apple Developer account. You only need to pay $99 if you want to distribute it through the App Store.

No, you can't.

Re: I still use Flash

#370

I really miss all my Flash games. Some of em were and have been ported to other plateforms for sure but most are gone. And dont mention all those weird Shockwave emulators; most of em cant run half of the games I used to play.

You can drag&drop lots of older (ActionScript 1 & 2) Flash-Binaries into https://ruffle.rs/demo/ Lots of them "just work". Also lots of SWF-Archives on archive.org to download and try.

Ohhh! Will try this one alternative for sure :) Thanks again :)
Post reply on HN