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I still use Flash

foon.uk

331–340 of 408 posts

Re: I still use Flash

#331
post #192

No way! This is the creator of Hapland... As a kid playing flash games on websites all day like Addicting Games, Armor Games, etc. you don't really think much about the people behind these projects. Then time goes on and they cement themselves in your mind as a myth. The fact that I now get to read and understand articles by this legend, and work in the same industry vertical him... what a privilege! Thanks for your…

Hah I'm surprised not more people have played the hapland games. I was more wowed by foon putting out an article

Re: I still use Flash

#332
> Uploading achievements to Steam is a pain. You can't just define a list and give it to their command-line tools; you have to laboriously click through the slow, confusing miasma of PHP sadness that is the Steam partner site and add them one by one.

> I think if you're a big important game studio you don't have to stand for that and they give you a bulk upload tool, but I'm not one of those so I looked at the HTTP calls it was making, saved my login cookie to a file and wrote my own.

No way. Fucking hell, Valve. Sort your shit out. How many thousands of hours have been wasted because of this?

> Although I developed the game mostly on my Mac, during development Apple invented this thing called “Notarization” where if you run any app on a new version of MacOS, it'll make a network request to Apple to ask if the app's developer pays Apple a yearly fee. If the developer does not pay Apple a yearly fee, MacOS will pop up a dialog strongly implying the app is a virus and refuse to start it.

No way. Fucking hell, Apple. Sort your shit out. How many thousands of dollars have been wasted because of this?

Re: I still use Flash

#333
post #2

Hey HN, I haven't done a lot of technical postmortem blogpost-style writing so I'd welcome any feedback or tips on how to improve. Is it too long, too short, too technical, not technical enough? Boring? Interesting? Is it enlightening or does it just come off like content marketing? I literally have no idea how good I am at this.

I’ll add to the chorus and say that this was a wonderful post and the type of content I hope to find when I come to HN. I enjoyed how you explained certain technical concepts succinctly and using simple language. For example, as someone who never used Flash, you explained the 1000 ft view of how Flash works. When I’m looking at a new tool or framework, I try to star by understanding the mental model behind it. Yet, a…

> you explained the 1000 ft view of how Flash works

I second that. I find the better someone knows a subject, the harder it is for them to provide this perspective, making it all the more impressive.

Re: I still use Flash

#334

Earlier quoted context omitted.

Flash really was that easy for so many people. Why isn’t there a true replacement?

Same question. Why you bury -kill- a thing without a true replacement?

Its true.

Unity kind of took its place in the game space.

Web pages - nothing. They're all using some boring non visual JS library.

Re: I still use Flash

#335

What's the state of the art on converting Flash to HTML5? You'd need an Actionscript to Javascript transpiler, export the assets, and handle tweening / timeline keyframes? And probably handle Flash specific events? I don't recall if Flash has any flash-specific effects you'd need to recreate.

The tools existed for a while and faded away.

Swiffy was the main one.

Re: I still use Flash

#336

> Uploading achievements to Steam is a pain. You can't just define a list and give it to their command-line tools; you have to laboriously click through the slow, confusing miasma of PHP sadness that is the Steam partner site and add them one by one. > I think if you're a big important game studio you don't have to stand for that and they give you a bulk upload tool, but I'm not one of those so I looked at the HTTP c…

“Wasted? How could you say that?!” - Apple exec, wiping their eyes with a roll of $100 notes from their extortion program.

Re: I still use Flash

#337
Screw Apple! I'm moving away from it. The system is just not suited for any system's development. Too many undocumented and unexposed crap in the OS. If one want's to do something with the AV, it is near to impossible because of the restrictions and it is not something they've invented. They are bunch of lazy people who doesn't want anyone to mess around with their OS. They will never learn or change. Better stick with Windows or Linux (It has greatly improved for AV in the recent years and it's just the fragmentation which is causing a lot of issues which might eventually get consolidated or streamlined. That's another issue by itself!! :))

And all these notorization and getting a certificate every year is just too much to continue the development for a small bunch of users who doesn't even know or care about what is existing.

Some good folks amongst the users are there, but they can be counted with one hand. All other Mac or Apple users doesn't even have a clue about what is under the hood. It just has to look good with oohs and aaahs... And that's pretty much it... Offcourse as long as it works the way it is supposed to work (and that is how the 99% of it's dum dum users use it), they'll continue to remain a trillion doller company... iOS is another story by itself...

Anyways, peace out!

Re: I still use Flash

#338

> Uploading achievements to Steam is a pain. You can't just define a list and give it to their command-line tools; you have to laboriously click through the slow, confusing miasma of PHP sadness that is the Steam partner site and add them one by one. > I think if you're a big important game studio you don't have to stand for that and they give you a bulk upload tool, but I'm not one of those so I looked at the HTTP c…

The bit about Apple Notarization is incorrect.

You can do it with a free Apple Developer account. You only need to pay $99 if you want to distribute it through the App Store.

Re: I still use Flash

#339

Earlier quoted context omitted.

I have lost count of the number of 'I miss VB6/Flash/Delphi, they were so much more productive' threads on hn! Yet in this community of all the people who could make it happen, we can't make it happen! What are we missing? Time? Money? Co-ordination?

The problem is that the approach itself is kinda flawed. The moment you have to support high-DPI or translate the app to a different language (with text labels of different size), that whole trick of just WYSIWYG dragging and dropping widgets in a visual designer breaks down.

HiDPI isn't a problem but variable (dynamic) size is.

Re: I still use Flash

#340
post #320

I still believe that Flash conceptually was a brilliant idea done terribly. It was slow, buggy, under developed functionality and a security nightmare. But the idea of having a single file that could bundle, code, audio, graphics that was dead easy to build and could run independent of specific browsers and operating systems. That is something magical. It is harder to build that kind of content today and near impossi…

> I still believe that Flash conceptually was a brilliant idea done terribly. It was slow, buggy, under developed functionality and a security nightmare.t Relative to what though? There was nothing else with its ubiquity, ease of use and deployment, and breadth of functionality. It pioneered and enabled so many things that we take for granted on the web today. Personally, as someone who used it extensively, I don't f…

It was very slow and buggy on Android, at least.
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