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I still use Flash

foon.uk

281–290 of 408 posts

Re: I still use Flash

#282
post #63

> The vintage Flash UI is great. Buttons have edges. Icons look like things. Space is well-used. It's amazing! Using old UIs makes me feel like an archaeologist discovering some sort of forgotten Roman technology. The lost art of UI design. It's neat. This was one my favourites parts in the article. An the real piece of the pie comes right after it: there's a screenshot with like thirty icons and they're different en…

> The lost art of UI design. This sounds like a great title for a really good book.

I find it somehow intriguing how you already pre-destined this imaginary book to be great… That stood out to me for some reason. How about a great title for a shitty book?

Funnily enough, The Lost Art Of UI Design sounds like a potentially very mediocre book to me. One of those stretched-out "self-teaching" design guides that listicles will recommend you. It chooses a couple of very specific rules of thumb, it gives way too much importance to them, and somehow manages to water them down to 250 pages. Probably written either by someone who's a skilled writer but barely knows enough about the industry, or an experienced specialist in the field who unfortunately can't write for life.

Re: I still use Flash

#284

Earlier quoted context omitted.

> The lost art of UI design. This sounds like a great title for a really good book.

I find it somehow intriguing how you already pre-destined this imaginary book to be great… That stood out to me for some reason. How about a great title for a shitty book? Funnily enough, The Lost Art Of UI Design sounds like a potentially very mediocre book to me. One of those stretched-out "self-teaching" design guides that listicles will recommend you. It chooses a couple of very specific rules of thumb, it gives…

Ah… soon the publishers will just have chatgpt write it.

Re: I still use Flash

#285

Earlier quoted context omitted.

Fun fact: An animated TV series that ran from 2010 to 2019 developed by Lauren Faust, was animated in Adobe Flash. https://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_...

Actually, there were quite a few animated TV series that were animated in Flash (And later Adobe Animate). https://en.wikipedia.org/wiki/List_of_Flash_animated_televis...

The abundance of obscure and overly specific lists is one of my favorite features of Wikipedia. Thanks for linking!

Re: I still use Flash

#286

Earlier quoted context omitted.

Personal opinion: I think scarcity is mostly a solved problem, in that most of us are working on projects that only exist to make someone else more money, not to fulfill any actual needs of those 8 billion humans. There are exceptions of course. But most of us could stop working tomorrow, and aside from the lack of income, the scarcity of resources available to us would not change. The real problems that causes hunge…

If most of us “humans” not “hn subset” stopped working we’d be in deep trouble. Who will maintain buildings, infrastructure, essential services, government etc. I think we could work towards long term fewer hours and more people who don’t need to work though.

My thinking is this - less than half of the population in the US holds a traditional job. 150M or so. And a vast majority of those are not jobs related to "essential" work. They're largely part of the retail and administrative workforce.

And so, if a majority of less than half of the US population is working unnecessary jobs (i.e. only valuable to our economy)... how much of what we do is really valuable to us as a species?

Which is a roundabout way to say that scarcity is a mostly if not completely solved problem; working to survive is largely no longer necessary, just customary.

Re: I still use Flash

#287

Earlier quoted context omitted.

So, I think I need to elaborate on "GPUs don't like vectors". What the OP meant was "GPUs have literally no support for rendering anything other than pixels on triangles and getting them to efficiently draw Bezier curves and fills is an active area of research". You'd need specific hardware support for rasterizing them, and as far as I'm aware no such hardware exists. When Adobe hacked on "HTML5 support" to Animate,…

I though that there were some "GPU accelerated path rendering" already 10 years ago ? https://developer.nvidia.com/nv-path-rendering https://developer.nvidia.com/gpu-accelerated-path-rendering (OK those links are for NVidia, but if they can do it I guess others can too ?) (also see https://www.researchgate.net/publication/262357352_GPU-accel... )

Riffing off of other recent HN posts, I'm wondering if signed distance fields might be a contender for 2d strokes.

I've seen some font rendering work that has already embraced them for high perf rasterization.

Still, may be hard to get flash equivalency.

Re: I still use Flash

#288

Earlier quoted context omitted.

Do you feel compelled to participate in that competition? If not, why does it bother you?

Fail to compete and you'll be left behind in terms of compensation, performance review rankings, and career growth, the last of which also limits your future job choices. It also puts you nearer the top of the list for layoffs when corporate finances get tight.

You must live with a lot of fear. I am sorry.

Re: I still use Flash

#289

Earlier quoted context omitted.

So, I think I need to elaborate on "GPUs don't like vectors". What the OP meant was "GPUs have literally no support for rendering anything other than pixels on triangles and getting them to efficiently draw Bezier curves and fills is an active area of research". You'd need specific hardware support for rasterizing them, and as far as I'm aware no such hardware exists. When Adobe hacked on "HTML5 support" to Animate,…

I though that there were some "GPU accelerated path rendering" already 10 years ago ? https://developer.nvidia.com/nv-path-rendering https://developer.nvidia.com/gpu-accelerated-path-rendering (OK those links are for NVidia, but if they can do it I guess others can too ?) (also see https://www.researchgate.net/publication/262357352_GPU-accel... )

Also, as far as I understood, both GNU Gnash and Lightspark were using OpenGL for rendering. So I always expected that GPU would still bring some sort of acceleration for 2D path rendering ?

Re: I still use Flash

#290
post #220

Earlier quoted context omitted.

I feel like Python is starting to get a lot of the same bad rep because non-techies can learn it. It's actually a great language if you want to build stuff really fast. Not everything needs to crunch a billion operations per second and even if you want that, there are several good libraries for that.

Yep. Python has potential to support some environment like Visual Basic. But there is no such project, as far as I know. All GUI frameworks are more complex, and there is no nice drag & drop GUI editor build into an easy Python IDE. At least I don't know it. Maybe if you use PyCharm, select some framework, find the right PyCharm plugins for it, you would have sth similar, but still much more difficult to use, and als…

I have lost count of the number of 'I miss VB6/Flash/Delphi, they were so much more productive' threads on hn!

Yet in this community of all the people who could make it happen, we can't make it happen! What are we missing? Time? Money? Co-ordination?

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