Earlier quoted context omitted.
To me, Linux means having the option of a system that lacks distractions. That’s a drastic ux improvement for me personally; IMO windows UX peaked with 2000, and XP was nearly as good. I haven’t played much multiplayer anything (a little MTGa, among us, tabletop simulator and beat saber) but none of the single player games I’ve tried on Ubuntu have had any issues; just open steam and press play. Windows started pushi…
What are some DEs / window managers you think are quite simple and let you focus?
Valve is paying open-source developers to work on Proton, Mesa, and more
231–240 of 288 posts
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#232Earlier quoted context omitted.
For single-player games, I doubt it matters if there are unpatched vulnerabilities.
Many single player games do still phone home or otherwise cause network activity, so it’s not like they are guaranteed a safe bubble in which to run.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#233Somebody needs to step up to save Clang now that Google has more or less abandoned it.
Clang will be fine. It's based on LLVM, which will be actively maintained for as long as Rust exists, and Apple relies on Clang's functionality for pretty much all of their modern tooling. There's enough stakeholders to keep things moving smoothly, at least as far as I can tell.
Clang not supporting new C++ features actually have some quite far-reaching consequences, since editors nowadays heavily rely on clangd for autocompletion and static analysis, and they too will be stuck past in time.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#234Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#235Earlier quoted context omitted.
There is a big push for their proprietary language "Carbon". Clang is way behind on implementing most C++20 features.
That's an early stage, pre-production, experimental language. They are still a couple years out from a 1.0. They aren't moving away from clang for that anytime soon and they sure haven't abandoned clang for it. Also it isn't even proprietary[1] 1. https://github.com/carbon-language/carbon-lang/blob/trunk/LI...
I think the possibility is that the Google engineers will do bugfixes for up to C++17 features but will minimize work on catching up to the latest standards (since it really takes up too much engineering effort, and Google seems to be conservative in using newer C++ features anyway and have opinions that differ from the standards.)
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#236If anyone from Valve is reading this, I'm not a gamer at all, but I bought a (fully loaded) SteamDeck largely to support your efforts, and secondly to have a cool portable computer. It is (in about a week) going to become a game console hooked up to my TV. I could have got an xbox for much less the price, but the openness, power, and linuxyness of the steamdeck was too attractive to pass up :-D Please keep it up! you…
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#237If anyone from Valve is reading this, I'm not a gamer at all, but I bought a (fully loaded) SteamDeck largely to support your efforts, and secondly to have a cool portable computer. It is (in about a week) going to become a game console hooked up to my TV. I could have got an xbox for much less the price, but the openness, power, and linuxyness of the steamdeck was too attractive to pass up :-D Please keep it up! you…
I hope your kids are not expecting high end gaming experiences and are happy with simple indie games (which usually are the better games anyways), because the SteamDeck cannot and never will replace something like an XBox.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#238Earlier quoted context omitted.
I played all of cyberpunk shortly after release on a 3950x and 3060ti on Steam+Proton+Ubuntu with very little problems. It did get very laggy in busy areas on occasion, but that was the exception not the rule. Obviously newer hardware helped, but it seemed Valve hurt the gaming experience less than CD Project Red did! Not really a gamer. Cyberpunk is probably my high water mark at 90 hours. It's so nice to not to hav…
That's really impressive, considering Cyberpunk had so many issues even on officially-supported platforms
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#239Earlier quoted context omitted.
I personally dislike cloudflare for not dropping KF, not sure if that's a majority opinion.
Yeah, even though I'd agree that KF is detestable, the way Cloudflare cracked under pressure was a public embarrassment. It's hard to give them the benefit of the doubt these days.
I'm glad they "cracked" and wish they'd initially dropped KF.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#240Earlier quoted context omitted.
> Everything is getting recompiled all the time anyway. Source? I know when stuff on my distribution gets recompiled because then I have to download and unpack it, so I notice. I can assure you that it isn't as you say. > with FreeBSD Despite the monorepo thing, I assure you that most FreeBSD users do use software coming from other places as well.
If nothing else, you probably see several megabytes' worth of JIT compilation whenever you visit a JavaScript-heavy web page. Same effect... namely, none at all.