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Valve is paying open-source developers to work on Proton, Mesa, and more

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Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#231
post #218

Earlier quoted context omitted.

To me, Linux means having the option of a system that lacks distractions. That’s a drastic ux improvement for me personally; IMO windows UX peaked with 2000, and XP was nearly as good. I haven’t played much multiplayer anything (a little MTGa, among us, tabletop simulator and beat saber) but none of the single player games I’ve tried on Ubuntu have had any issues; just open steam and press play. Windows started pushi…

What are some DEs / window managers you think are quite simple and let you focus?

Xfce is nice.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#232
post #139

Earlier quoted context omitted.

For single-player games, I doubt it matters if there are unpatched vulnerabilities.

Many single player games do still phone home or otherwise cause network activity, so it’s not like they are guaranteed a safe bubble in which to run.

That's true, sadly.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#233

Somebody needs to step up to save Clang now that Google has more or less abandoned it.

Clang will be fine. It's based on LLVM, which will be actively maintained for as long as Rust exists, and Apple relies on Clang's functionality for pretty much all of their modern tooling. There's enough stakeholders to keep things moving smoothly, at least as far as I can tell.

I don’t have any worries on LLVM, since it has become probably the biggest compiler backend with so many languages and tools depending on it. The problem lies within the Clang frontend, where people are worried that it might not catch up to the latest C++ standards since Apple and Google are now looking elsewhere to replace C++ (Swift and Carbon, respectively).

Clang not supporting new C++ features actually have some quite far-reaching consequences, since editors nowadays heavily rely on clangd for autocompletion and static analysis, and they too will be stuck past in time.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#235

Earlier quoted context omitted.

There is a big push for their proprietary language "Carbon". Clang is way behind on implementing most C++20 features.

That's an early stage, pre-production, experimental language. They are still a couple years out from a 1.0. They aren't moving away from clang for that anytime soon and they sure haven't abandoned clang for it. Also it isn't even proprietary[1] 1. https://github.com/carbon-language/carbon-lang/blob/trunk/LI...

Well, but I’ve heard that many of the Clang people from Google have switched their gears to work on Carbon, so that might be quite an issue for future Clang development (even if Carbon is in the early stages).

I think the possibility is that the Google engineers will do bugfixes for up to C++17 features but will minimize work on catching up to the latest standards (since it really takes up too much engineering effort, and Google seems to be conservative in using newer C++ features anyway and have opinions that differ from the standards.)

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#236

If anyone from Valve is reading this, I'm not a gamer at all, but I bought a (fully loaded) SteamDeck largely to support your efforts, and secondly to have a cool portable computer. It is (in about a week) going to become a game console hooked up to my TV. I could have got an xbox for much less the price, but the openness, power, and linuxyness of the steamdeck was too attractive to pass up :-D Please keep it up! you…

I hope your kids are not expecting high end gaming experiences and are happy with simple indie games (which usually are the better games anyways), because the SteamDeck cannot and never will replace something like an XBox.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#237

If anyone from Valve is reading this, I'm not a gamer at all, but I bought a (fully loaded) SteamDeck largely to support your efforts, and secondly to have a cool portable computer. It is (in about a week) going to become a game console hooked up to my TV. I could have got an xbox for much less the price, but the openness, power, and linuxyness of the steamdeck was too attractive to pass up :-D Please keep it up! you…

I hope your kids are not expecting high end gaming experiences and are happy with simple indie games (which usually are the better games anyways), because the SteamDeck cannot and never will replace something like an XBox.

Eh, for me it’s largely replaced my extremely beefy gaming computer. I use the Steam Deck for so many games, including AAA titles like the Final Fantasy VII remake. It’s a shockingly good little device.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#238

Earlier quoted context omitted.

I played all of cyberpunk shortly after release on a 3950x and 3060ti on Steam+Proton+Ubuntu with very little problems. It did get very laggy in busy areas on occasion, but that was the exception not the rule. Obviously newer hardware helped, but it seemed Valve hurt the gaming experience less than CD Project Red did! Not really a gamer. Cyberpunk is probably my high water mark at 90 hours. It's so nice to not to hav…

That's really impressive, considering Cyberpunk had so many issues even on officially-supported platforms

Yeah same here, it was sort of satisfying watching all my nvidia/windows buddies whine about bugs while it seemed to run buttery smooth on my amd/linux machine after they all shilled windows/nvidia "ok man good luck gaming on that setup, i hope it works out". It did lol, i gained frames!

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#239

Earlier quoted context omitted.

I personally dislike cloudflare for not dropping KF, not sure if that's a majority opinion.

Yeah, even though I'd agree that KF is detestable, the way Cloudflare cracked under pressure was a public embarrassment. It's hard to give them the benefit of the doubt these days.

Funnily enough, it sounds like we have opposite opinions.

I'm glad they "cracked" and wish they'd initially dropped KF.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#240

Earlier quoted context omitted.

> Everything is getting recompiled all the time anyway. Source? I know when stuff on my distribution gets recompiled because then I have to download and unpack it, so I notice. I can assure you that it isn't as you say. > with FreeBSD Despite the monorepo thing, I assure you that most FreeBSD users do use software coming from other places as well.

If nothing else, you probably see several megabytes' worth of JIT compilation whenever you visit a JavaScript-heavy web page. Same effect... namely, none at all.

Lol sure… JIT only does the hot paths, not the whole thing. It certainly will not make several mb of output without my computer sounding like an ariane5 launch
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