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Valve is paying open-source developers to work on Proton, Mesa, and more

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Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#61
post #50

Earlier quoted context omitted.

Id rather have static binaries than a flatpak/snap for "universal distribution", personally.

Either static or dynamic is fine, package management has to be solved at another layer a la Nix.

Nix is effectively transforming dynamic binaries to static ones. Might as well skip the step, stop pretending that drive space is expensive, and link everything statically.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#62
post #54

Earlier quoted context omitted.

Exactly. I played life is strange 2 recently. It has a native Linux Version. On startup it complained I should set my CPU governor to performance instead of governor. Then it said it only supports AMD and Nvidia cards. I pressed continue and the system hard-locked. This machine is about a year old today, and this is the only crash I had, ever. After that I configured steam to use the windows version instead, and I co…

Hence "OS/2 runs Windows better", all over again. We all know how that ended.

I don't see too many parallels there tbh, so genuinely no idea how this will play out in the long run. But it's pretty exciting to watch.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#63
Thanks to Valve Linux is single OS on my home computer. Most of the games from my medium sized Steam library are working, and few that does not work today, will probably be fixed in the future. Need to mention that I do not play new AAA titles or multiplayer games, but I enjoy older games, and some of those are broken on modern versions of Windows.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#64
post #57

Earlier quoted context omitted.

Why do you care? You really need to get over the "Linus said something bad about my mother 20 years ago" or whatever your issue is. It's just weird at this point.

You are the ones that need to get over the fact that these are Windows games, not Linux.

What is there to get over? They run better on Linux most of the time, plus I don't need to groan when Microsoft asks me to enable the Windows™ Gaming Hub™.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#65
post #8

Earlier quoted context omitted.

I keep it docked (mostly) and it works great. My ONLY beef is that the AMD drivers do not work 100% with Blender so you don't get the accelerated Cycles rendering. Otherwise, it is great.

That's interesting. I'm no expert on the Steam Deck, but I would have expected it to work. Do you have any more details about the problem?

Valve is using the 'wrong' AMD gpu driver.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#66

Earlier quoted context omitted.

No universal but I'm very much anti valve as they are among the few who continue to do business in Russia.

If Russia is where you draw the line boy do I have news for you! If your standards were universal, you wouldn't be doing business with any company at all.

Especially with entertainment, I haven't understood the anti-Putin sentiment. Is it really in the West's interest to stop exporting soft power there? Sanctions make sense to me, but this particular industry we should make an exception for, I'd say. Authoritarian regimes try to isolate their populace anyways, it'd be a shame to co-opt that.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#68
post #16

Is Valve the only company in the world that is not universally hated by the HN and reddit crowd?

No universal but I'm very much anti valve as they are among the few who continue to do business in Russia.

What would be the point in cutting regular Russian citizens off from video games? It may actually be a good way to communicate with them.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#69
post #10

Linus at DebConf 2014 https://www.youtube.com/watch?t=310&v=Pzl1B7nB9Kc&feature=yo... >I’m on a record saying, that maybe Valve will actually save the Linux desktop. And it’s actually not because I think games are important! I don't care, I don't play games. I think some people do, so games maybe important. But the really important issue is I guarantee you Valve will not make 15 different binaries. And I also guarant…

Id rather have static binaries than a flatpak/snap for "universal distribution", personally.

Given the choice I prefer native package -> AUR package -> AppImage -> Flatpack, in that order. (snap, you'll notice, is absent)

Arch is pretty good at making the native packages work, so that's always ideal. The community is generally pretty good at competently packaging AURs, and they'll do it for slightly less free things, so that fills a lot of gaps. AppImages and Flatpaks are great when they work, but opaque and difficult to diagnose when they don't :/ And snap is just... unpleasant. It's insistence to auto update separately from my package manager has really turned me off of it's whole ecosystem. No thanks.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#70
post #63

Thanks to Valve Linux is single OS on my home computer. Most of the games from my medium sized Steam library are working, and few that does not work today, will probably be fixed in the future. Need to mention that I do not play new AAA titles or multiplayer games, but I enjoy older games, and some of those are broken on modern versions of Windows.

I had good luck even with newer titles. Right now I'm playing Red Dead Redemption 2, and it works like a charm, out of the box. Same flow as in Windows, even.
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