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Valve is paying open-source developers to work on Proton, Mesa, and more

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Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#31
post #16

Is Valve the only company in the world that is not universally hated by the HN and reddit crowd?

No universal but I'm very much anti valve as they are among the few who continue to do business in Russia.

If Russia is where you draw the line boy do I have news for you! If your standards were universal, you wouldn't be doing business with any company at all.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#32
post #19

Earlier quoted context omitted.

News flash. This is not a news site.

Hacker News…

You should check out the economist, you’d be surprised it’s not all economics! Also those gosh darn New York Times newspapers don’t solely focus on NYC. Wtf!

Don’t judge a book by the literal interpretation of its title?

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#34
post #10

Linus at DebConf 2014 https://www.youtube.com/watch?t=310&v=Pzl1B7nB9Kc&feature=yo... >I’m on a record saying, that maybe Valve will actually save the Linux desktop. And it’s actually not because I think games are important! I don't care, I don't play games. I think some people do, so games maybe important. But the really important issue is I guarantee you Valve will not make 15 different binaries. And I also guarant…

Id rather have static binaries than a flatpak/snap for "universal distribution", personally.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#35
post #24
post #10

Linus at DebConf 2014 https://www.youtube.com/watch?t=310&v=Pzl1B7nB9Kc&feature=yo... >I’m on a record saying, that maybe Valve will actually save the Linux desktop. And it’s actually not because I think games are important! I don't care, I don't play games. I think some people do, so games maybe important. But the really important issue is I guarantee you Valve will not make 15 different binaries. And I also guarant…

"I don't play games, I think some people do." Multi-billion dollar industry raking in higher profits than Hollywood and that at this point is an unregulated online casino for teens. Yeah, some people do...

Well, yeah. His comic timing’s not the best but I think that was meant to be the joke.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#36
post #10

Linus at DebConf 2014 https://www.youtube.com/watch?t=310&v=Pzl1B7nB9Kc&feature=yo... >I’m on a record saying, that maybe Valve will actually save the Linux desktop. And it’s actually not because I think games are important! I don't care, I don't play games. I think some people do, so games maybe important. But the really important issue is I guarantee you Valve will not make 15 different binaries. And I also guarant…

[deleted]

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#37
post #10

Linus at DebConf 2014 https://www.youtube.com/watch?t=310&v=Pzl1B7nB9Kc&feature=yo... >I’m on a record saying, that maybe Valve will actually save the Linux desktop. And it’s actually not because I think games are important! I don't care, I don't play games. I think some people do, so games maybe important. But the really important issue is I guarantee you Valve will not make 15 different binaries. And I also guarant…

Id rather have static binaries than a flatpak/snap for "universal distribution", personally.

Snap really sucks because it forces you to have a /home/user/snap folder on the same filesystem as /. If you don't have that (e.g. home folder symlinked to another filesystem), then snap starts breaking in very weird ways.

https://forum.snapcraft.io/t/limitations-in-snapd/9718

This actually means that at some point I will have to move away from Ubuntu.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#38
post #26

Earlier quoted context omitted.

Nah. Win32 is the only stable userspace ABI on Linux, so I'm glad they're supporting it. There's no point in supporting native ports of games that simply won't work anymore 4 years from now because everything else changed.

In another words, there is no money in GNU/Linux games.

Exactly. I played life is strange 2 recently. It has a native Linux Version. On startup it complained I should set my CPU governor to performance instead of governor. Then it said it only supports AMD and Nvidia cards. I pressed continue and the system hard-locked. This machine is about a year old today, and this is the only crash I had, ever. After that I configured steam to use the windows version instead, and I could play through the entire game flawlessly.

So, at least from personal experience yes, it makes absolutely no sense to port to Linux, if the result is still worse than proton.

Regularly test under proton during development, and you got a Linux Version of your game for free. From my experience, epic already took good care to make sure unreal engine works well under proton, so if you just pick that and don't add a ton of additional stuff that uses esoteric winapi stuff, you're already set.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#40
post #37

Earlier quoted context omitted.

Id rather have static binaries than a flatpak/snap for "universal distribution", personally.

Snap really sucks because it forces you to have a /home/user/snap folder on the same filesystem as /. If you don't have that (e.g. home folder symlinked to another filesystem), then snap starts breaking in very weird ways. https://forum.snapcraft.io/t/limitations-in-snapd/9718 This actually means that at some point I will have to move away from Ubuntu.

Debian is very nice these days if you don't mind a tiny bit of enabling non-free repos. Or Pop OS for a more It Just Works approach, if their desktop suits your fancy.
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