when I got my own PC in my bedroom (with Ethernet!) as a middle-schooler around 2004, sure, there was plenty of online games and game development forums and porn and whatever else to occupy my attention… but I had no way of taking any of it with me on the go, easily-accessible wherever I am.
this is the basis of my fears for introducing the children I will be having (in the next few years) to the new Internet: it's a pervasive lifestyle change. modern social media apps (instagram, tiktok) are nothing short of digital drugs that you never run out of. why do x y and z in the real world when you could just pull your phone out of your pocket, swipe your finger across its screen a few times, and instantly obtain infinite entertainment that is infinitely more engaging than anything else you could possibly do with your time?
the real challenge in my opinion is to instill the dangers of these sorts of things upon one's children in such a way that despite peer pressure—including the ambient peer pressure of everyone out in public staring idly at their phones—they come to see these dangerous digital drugs as what they are, without having to partake in order to "find out for themselves."
and of course, this all has to be done without accidentally causing the classic "well my family banned this in our house but now that I'm on my own I'm going to binge as much of this shit as possible" conundrum. which I was definitely guilty of myself as a young person whose family highly restricted access to video games for most of my childhood… turns out that's a great way to get a kid to end up becoming a game developer lol