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The Gates of Argonath in VR at 50 FPS on Unreal Engine

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Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#21
post #10
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

> I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I would take the opposite bet, I doubt most movies have complete enough 3D scene to be AI enhanced, let alone something good enough to walk around, you wouldn't model what you won't film after all and nobody wants to see hallucinated aliens in middle earth.

No, AI will generate the 3d scene just by looking at the 2d footage.

It can fill in the blanks (i.e. provide textures for areas that are invisible in the film).

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#22
post #19
post #8

Earlier quoted context omitted.

> It will also lead to questions about the copyright of the resulting models I'm sure there will be no questions there. The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world. There is no one single entity with enough power to clearly oppose it so people making the models can get away with "que…

> There is no one single entity with enough power to clearly oppose it so people making the models can get away with "questionable copyright", "legal gray area", etc. kind of talk. Never underestimate the power of a sufficiently motivated rich individual to create legal hell (see Gawker). There are many very rich artists. There just needs to be an obvious large enough irritant which will happen as these generative mo…

The wrong and easy reaction to this is to limit these services to not include copyrighted content. The more right and really really difficult solution would be to give the original copyright holders partial rights to the output.

It really feels like the textile factory worker problem all over again. We can't let the big players be the benefactors every time.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#24
post #8
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

> It will also lead to questions about the copyright of the resulting models I'm sure there will be no questions there. The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world. There is no one single entity with enough power to clearly oppose it so people making the models can get away with "que…

I think it would be the other way around. A lot of movies(and tv shows) have games these days. You can already experience Star Wars in VR with “Star Wars Squadrons” and I’m sure we will start to see a lot more games with VR support in the future, many being based on Movies. MNCs are there to make money and they will just license it.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#25
post #13

Earlier quoted context omitted.

You might get bored with a specific location but not the general concept.

I'd like a version of Tokyo that is hyper detailed and functioning transit system/lines. Spend a week preparing for a trip on how to navigate the city before actually going.

I'd like a version of my city without trash and traffic!

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#26
post #8
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

> It will also lead to questions about the copyright of the resulting models I'm sure there will be no questions there. The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world. There is no one single entity with enough power to clearly oppose it so people making the models can get away with "que…

> people making the models can get away with "questionable copyright", "legal gray area", etc. kind of talk.

Where are they saying that? Nobody thinks it's a gray area, they think it's explicitly legal and they're probably right too. Claiming it's a copyright violation is actually a rather weak case artists are just saying is obvious.

Microsoft has licensed DALL-E. They're not venturing into legal gray areas.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#27
post #19

Earlier quoted context omitted.

> There is no one single entity with enough power to clearly oppose it so people making the models can get away with "questionable copyright", "legal gray area", etc. kind of talk. Never underestimate the power of a sufficiently motivated rich individual to create legal hell (see Gawker). There are many very rich artists. There just needs to be an obvious large enough irritant which will happen as these generative mo…

The wrong and easy reaction to this is to limit these services to not include copyrighted content. The more right and really really difficult solution would be to give the original copyright holders partial rights to the output. It really feels like the textile factory worker problem all over again. We can't let the big players be the benefactors every time.

> The more right and really really difficult solution would be to give the original copyright holders partial rights to the output.

That is impossible (assigning credit to training images from the output is arbitrary, not deterministic) and wouldn't help anyone (imagine Spotify except it pays you even less).

> It really feels like the textile factory worker problem all over again. We can't let the big players be the benefactors every time.

Industrialization is better for society because it produces more customer surplus. Even Marx thought the Luddites were wrong.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#28
post #13

Earlier quoted context omitted.

You might get bored with a specific location but not the general concept.

I'd like a version of Tokyo that is hyper detailed and functioning transit system/lines. Spend a week preparing for a trip on how to navigate the city before actually going.

You don't need practice for that, all the signs are in English and you just use Jorudan for route planning. Or Google Maps if you must, though it's gotten worse over time.

nb: you may need practice to navigate Shinjuku station

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#29
post #15

Am I alone in thinking most of this year's Unreal Engine demonstrations are just...not that great? Like, this is what graphics looked like on the Xbox One from nine years ago: https://halo.wiki.gallery/images/1/12/H5G-Waypoint-Swords_of...

Nanite gives you high fidelity and Lumen gives you physically accurate lighting, but those things can't replace good art direction.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#30
post #8

Earlier quoted context omitted.

> It will also lead to questions about the copyright of the resulting models I'm sure there will be no questions there. The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world. There is no one single entity with enough power to clearly oppose it so people making the models can get away with "que…

> people making the models can get away with "questionable copyright", "legal gray area", etc. kind of talk. Where are they saying that? Nobody thinks it's a gray area, they think it's explicitly legal and they're probably right too. Claiming it's a copyright violation is actually a rather weak case artists are just saying is obvious. Microsoft has licensed DALL-E. They're not venturing into legal gray areas.

Well, I think it is a grey area.

The argument I heard most often goes along the lines of: "people also learn from a lot of examples and other artists, and that is not copyrighted".

It is an interesting argument, but AI is not people and the argument could easily be the opposite (not taking sides here). They might think it is legal, but it is far from clear, IMHO.

IANAL, but it will be interesting to see if this is enforceable and by whom.

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