Live data from Hacker News

The Gates of Argonath in VR at 50 FPS on Unreal Engine

old.reddit.com

11–20 of 123 posts

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#11
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

>Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar?

Sure, like once or twice? I could see it getting old fast, though.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#12
I think it's worth taking a step back and just marveling at what's now possible to do with an off-the-shelf software.

Yeah, it's "just" 50 fps, but ... would you just look at it!

4 years ago there was an equally fascinating "Paris apartment" VR demo, but the movement was limited and the amount of work that went into appears to have been orders of magnitude more - https://www.benoitdereau.com/

Go back 10 years and seeing this back then would've been absolutely bananas.

Makes you wonder what we'll have in 10 years from now.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#13
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

>Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? Sure, like once or twice? I could see it getting old fast, though.

You might get bored with a specific location but not the general concept.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#14
post #8
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

> It will also lead to questions about the copyright of the resulting models I'm sure there will be no questions there. The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world. There is no one single entity with enough power to clearly oppose it so people making the models can get away with "que…

The day after movie-to-VR becomes easy to do, movie owners will monitize it, which will end the current free-for-all. Want to walk around The Shire in VR? You better have paid for the Hobbits Online subscription package.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#16
post #15

Am I alone in thinking most of this year's Unreal Engine demonstrations are just...not that great? Like, this is what graphics looked like on the Xbox One from nine years ago: https://halo.wiki.gallery/images/1/12/H5G-Waypoint-Swords_of...

The quality of nanite heavily depends on your model. You can use photogrammetry scans or CAD exports directly, and nanite will make sure they'll look good. But if you just use existing videogame or fanmade assets (like here), the quality obviously suffers.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#17
post #13

Earlier quoted context omitted.

>Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? Sure, like once or twice? I could see it getting old fast, though.

You might get bored with a specific location but not the general concept.

I'd like a version of Tokyo that is hyper detailed and functioning transit system/lines.

Spend a week preparing for a trip on how to navigate the city before actually going.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#18
post #13

Earlier quoted context omitted.

>Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? Sure, like once or twice? I could see it getting old fast, though.

You might get bored with a specific location but not the general concept.

Make them hangout spaces for VRChat and people will spend a lot of time in them.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#19
post #8
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

> It will also lead to questions about the copyright of the resulting models I'm sure there will be no questions there. The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world. There is no one single entity with enough power to clearly oppose it so people making the models can get away with "que…

> There is no one single entity with enough power to clearly oppose it so people making the models can get away with "questionable copyright", "legal gray area", etc. kind of talk.

Never underestimate the power of a sufficiently motivated rich individual to create legal hell (see Gawker). There are many very rich artists. There just needs to be an obvious large enough irritant which will happen as these generative models start getting used beyond toy amusements. The class action lawsuit against Copilot was filed just as pricing models started.

This is going to be an interesting area to watch. Use in commercial projects at your own risk of exposure to liability.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#20
post #8
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

> It will also lead to questions about the copyright of the resulting models I'm sure there will be no questions there. The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world. There is no one single entity with enough power to clearly oppose it so people making the models can get away with "que…

What if you train your AI model with three dozen films about ancient egypt and then generate a new 3d world out using the model? Seems fuzzy.

But what if you use only three films? Or two?

Post reply on HN