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After 20 years the Dwarf Fortress devs have to get used to being millionaires

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401–410 of 451 posts

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#401
post #294

Earlier quoted context omitted.

More people building dwarf fortresses means less people doing whatever they are right now. While some jobs may be completely pointless, I think we would quickly find that we actually need people doing boring jobs because society would fall apart without them and then no one gets to build video games.

Maybe. I suspect the amount of actual work to be done has dropped a lot. Surely it's worth trying a few steps in that direction.

That doesn't follow. The maximum possible human attention span will still be 24 hours a day in the future.

The current entertainment market already saturates this several hundred times over.

Creating several dozen more dwarf fortresses won't do anything since they will just take attention away from each other.

Since information can be replicated for almost nothing.

Whereas physical labor can't be replicated nearly as easily.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#402

Earlier quoted context omitted.

Or who thought they deserve more than their game cost! I just sent them $100 on top of the $30 I spent on the game.

I was lucky enough to contribute back when you still got ascii art rewards (memoralized here: https://dwarffortresswiki.org/index.php/ASCII_art_reward/A-F... ) - and somewhere I have a crayon drawing.

Same! Was well past due to give them another infusion.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#403
post #370

Earlier quoted context omitted.

More and more, I continue to be shocked that countries in this position didn't end up letting covid run its course. Seems like after some initial difficulties, it could have helped balance their demographics a lot.

Are you actually surprised governments didn’t decided to kill a few million of their own citizens?

Didn’t Sweden take this risk? Looking at the data, it seems to have paid off unless I’m reading it wrong

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#404
post #385
post #199

Earlier quoted context omitted.

No, it isn't. Public health is just difficult to fund. Especially on a shrinking population.

How's Canada ' a shrinking population'? Canada is a fastest growing developed country, in % of course.

You’re right, but only for now

I’m having trouble finding the original statscan article, but according to their projections even if you drastically increase immigration even higher than it is today Canada will still eventually face a population decline. Immigration only slows down the decline. I can’t help but think that the world is experiencing a more subtle and slow version of Children of Men

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#405

Earlier quoted context omitted.

This game? https://store.steampowered.com/app/588210/HELLION/ Looks like it sold incredibly well and was abandoned by the developers and is no longer for sale. A weird example.

It failed to sell well enough to recoup expenses.

It IS subjective. For a game of its kind it can have sold realy well yet not have sold enough to make up for a poor management and way too big of a debt. It wouldn't change the reality of "it sold well" but still validate "it didn't sell well enough"

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#406
post #48

Earlier quoted context omitted.

Works great on Proton so: 6 hours in with ~20 dwarfs and decent automated production

Do you also experience mouse input lag? My input is constantly dropped. Test drawing ("free-hand" mode) a line of mining quickly. Are any squares missing?

Using Proton I have mouse input lags when the time is running. So, I pause the game to draw complex things. I hope the Linux version will be reased soon. And I hope they hire somebody to implement multithreading.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#407
post #370

Earlier quoted context omitted.

More and more, I continue to be shocked that countries in this position didn't end up letting covid run its course. Seems like after some initial difficulties, it could have helped balance their demographics a lot.

Are you actually surprised governments didn’t decided to kill a few million of their own citizens?

Yes, or at least I was until I remembered those making decisions are mostly older and more at risk of death or issues from contracting covid.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#408
post #370

Earlier quoted context omitted.

Are you actually surprised governments didn’t decided to kill a few million of their own citizens?

Didn’t Sweden take this risk? Looking at the data, it seems to have paid off unless I’m reading it wrong

No? Sweden had quite a strong COVID response including an entry ban for a while. The government got quiet draconian when cases spiked, but where more targeted than many countries.

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#409
post #200

Earlier quoted context omitted.

After four years working on my retro game nearly full time, and several launches, I still don't understand marketing enough to understand what to do differently. A lot of the advice out there is something like: "create a community" or "go join several communities" or "get to know other indie devs on Twitter". To me, this simply feels fake. I don't really participate in any online communities. I spend enough time in f…

I don’t have any advice, but I will say the art in the screenshots didn’t grab my attention. For what it’s worth, I had a similar experience. I launched a game on itch.io for fun, and got a ton of positive feedback (including “I love this game!” And “I can’t believe this is free!”), but when I launched on Steam (also for free, but now with music people said they liked and new features), it bombed. The cherry on top w…

Ah, thanks to the person who looked at my submission history and gave me my sole upvote. I guess all I needed for marketing was a good sob story ;)

Re: After 20 years the Dwarf Fortress devs have to get used to being millionaires

#410

Now that money worries are (hopefully) not an issue anymore, I really hope they consider releasing the source code. Due to being written in C++, mods are quite restricted in what they can do (especially in comparison to more recent games like Rimworld that are trivial to decompile due to using C#). Especially frustrating because performance really isn't up to par - a lot of the old generational forts from a decade+ a…

Had they talked about releasing the source code? I would love to see the machine behind DF. I think about it all the time.

Either is a complete mess that no one else can understand, or they nailed the abstractions and it is infinitely extendable. I’m really curious to see how they implemented a system that provides such depth and subtlety.

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