So this happened to a guy that worked for me. Loved video games, super talented front end dev. Made a horror game in Unity at evenings and weekends with his best friend. Launched it on Steam. Very low sales. But he learnt a huge amount about marketing and game design based on player feedback. Designed a second game, put all the marketing learnings into it, 48 hours after launch the biggest streamer on twitch was stre…
After four years working on my retro game nearly full time, and several launches, I still don't understand marketing enough to understand what to do differently. A lot of the advice out there is something like: "create a community" or "go join several communities" or "get to know other indie devs on Twitter". To me, this simply feels fake. I don't really participate in any online communities. I spend enough time in f…
Your game looks super basic and through that unappealing. You would've gotten a feedback IF you would've not mentioned the 4 years sunk into the game. Virtually all that feedback would've been negative or critical, but people are just not assholes enough to tear into a massive amount of effort when it seemingly yielded so little. Hence the silence when you try and engage.