Blender is one of the most capable open source projects around. I wish the GIMP would take a few lessons...
Blender 3.4
51–60 of 106 posts
Re: Blender 3.4
#52Earlier quoted context omitted.
DIY home repair. Right now, I need some fences repair, just want sketch that out, plus a couple of small container sheds.
In terms of ability, sure, Blender can replace SketchUp (and more), but I don't think it'd be worth the learning hassle just for that. The free SketchUp web version should suffice for small DIY stuff. You can always bring your model into Blender for further refining/rendering anyways (there's a good import addon).
I want a low learning curve application for home DIY stuff. I tried Fusion, just a bit more complex that I would like, I supposed Blender is ever more so.
Re: Blender 3.4
#53Earlier quoted context omitted.
Fusion360 has a big learning curve for me. As a once a year hobbyist, not sure if it's worth the investment to learn. I think you are right that blender is probably worse than Fusion for basic carpentry planning, etc..
Blender imo is a much larger learning curve than fusion. In my experience Fusion or solidworks are about fundamentally how to construct a model. Whereas blender is much more oriented towards someone who may be more technically minded. As well as being just for surface models not real world objects.
Re: Blender 3.4
#54Earlier quoted context omitted.
Haha the Blender Python API! Back in high school, a friend and I wrote a 3D platforming video game from scratch. The on-disk 3D model format we used was something I just came up with. It was plaintext ASCII where we would write in every vertex and tex coord by hand, and the engine would turn those over to the obvious OpenGL functions. That was obviously stupid, so my friend learned how to use Blender and wrote an exp…
Funny just stumbled upon Poi yesterday! Small world
Re: Blender 3.4
#55Earlier quoted context omitted.
In terms of ability, sure, Blender can replace SketchUp (and more), but I don't think it'd be worth the learning hassle just for that. The free SketchUp web version should suffice for small DIY stuff. You can always bring your model into Blender for further refining/rendering anyways (there's a good import addon).
There is a free version? Link? I want a low learning curve application for home DIY stuff. I tried Fusion, just a bit more complex that I would like, I supposed Blender is ever more so.
Re: Blender 3.4
#56Earlier quoted context omitted.
What things do you typically use the API for? I can't come up with anything off the top of my head where you'd rather use the API than the GUI.
Suppose I want to keyframe 200 birds or something, taking off two at at time about every second with a bit of randomness. Oh, I want there to be some variation in their colors. And I just realized I want the interpolation on all of them to be linear, not bezier. That's 50+hours of tedious gui work reduced to 4 hours with the API.
Re: Blender 3.4
#57I love blender. Software developers on hackernews HAVE to try out the blender python api. It's just an integral part of my workflow especially for modding games.
Re: Blender 3.4
#58I love Blender and hope to contribute some day soon. But hoo-boy the codebase is intimidating.
If I remember correctly, Geometry Nodes got started as a Blender addon (called "animation nodes") which eventually the Blender organization went as far as employing the creator of the addon and including it in the main release.
Re: Blender 3.4
#59Re: Blender 3.4
#60Can blender replace sketchup? I just found out sketchup isn't free anymore.