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Blender 3.4

wiki.blender.org

41–50 of 106 posts

Re: Blender 3.4

#41
post #31
post #6

Earlier quoted context omitted.

Either they ended sponsorship, the list isn't updated in a timely manner, or Apple didn't want to be listed.

It's optional and Apple didn't want to be listed. Their logo has never been displayed on the page. They collaborated with devs from Apple quite closely though, they used to put the meeting notes and updates on devtalk.blender.org

They still do. Latest[1] from just a week ago.

[1] https://devtalk.blender.org/t/2022-11-30-render-cycles-meeti...

Re: Blender 3.4

#42
post #34

Earlier quoted context omitted.

I haven’t really used blender, but I doubt it would be a great replacement for most use cases. Fusion360 on the other hand is free and a great replacement!

Fusion360 has a big learning curve for me. As a once a year hobbyist, not sure if it's worth the investment to learn. I think you are right that blender is probably worse than Fusion for basic carpentry planning, etc..

Blender imo is a much larger learning curve than fusion. In my experience Fusion or solidworks are about fundamentally how to construct a model. Whereas blender is much more oriented towards someone who may be more technically minded. As well as being just for surface models not real world objects.

Re: Blender 3.4

#43

I love blender. Software developers on hackernews HAVE to try out the blender python api. It's just an integral part of my workflow especially for modding games.

What things do you typically use the API for? I can't come up with anything off the top of my head where you'd rather use the API than the GUI.

Suppose I want to keyframe 200 birds or something, taking off two at at time about every second with a bit of randomness. Oh, I want there to be some variation in their colors. And I just realized I want the interpolation on all of them to be linear, not bezier. That's 50+hours of tedious gui work reduced to 4 hours with the API.

Re: Blender 3.4

#44

I love blender. Software developers on hackernews HAVE to try out the blender python api. It's just an integral part of my workflow especially for modding games.

I use Blender's Python API for transforming 3d objects to render on my analog oscilloscope.

Demo: https://www.youtube.com/watch?v=thWgiEtQs7A

Blender Tutorial: https://www.youtube.com/watch?v=AQLimxRDFWc

Re: Blender 3.4

#45

I love blender. Software developers on hackernews HAVE to try out the blender python api. It's just an integral part of my workflow especially for modding games.

Apologies for the GPT hijack, but I've been having a lot of fun creating procedurally-generated scenes in blender using GPT Chat.

For example "write code in python using blender libraries to create a scene that contains a procedurally-generated mobius strip"

Usually the results are pretty good.

Re: Blender 3.4

#48
Reminder, if you'd like to support Blender financially you can at: https://fund.blender.org/

I've been getting into Blender for the last few months. Previously i was used to paying ZBrush, Modo and etc 500+ dollars for Licensing, and it's kinda shocking how much functionality you get in Blender for free.

I just signed up for the lowest tier. Not sure how much i want to spare a month, but i can definitely spare a coffee and month and it is well, well worth it. Much thanks to the entire team on Blender, you folks rock :)

Re: Blender 3.4

#49

Any word about the CAD Sketcher addon?

Interesting, I hadn't heard of this before. As a mechanical engineer, it seems like it wouldn't be able to compete with the free (non-open source) CAD platforms - as much as I would absolutely love to see an open source CAD software grow out of something like Blender.

What is your use case for it?

Re: Blender 3.4

#50
post #40
post #36

Earlier quoted context omitted.

Depends on what you're doing with it. I'm an architect who have been using SketchUp professionally for 20 years now, and I use Blender for hobby (Geometry Nodes stuff). For architecture work, Blender absolutely can NOT replace SketchUp, unfortunately (it doesn't even have a universal Section tool, for example), even though it's an incomparably more powerful program in every other area.

DIY home repair. Right now, I need some fences repair, just want sketch that out, plus a couple of small container sheds.

In terms of ability, sure, Blender can replace SketchUp (and more), but I don't think it'd be worth the learning hassle just for that. The free SketchUp web version should suffice for small DIY stuff. You can always bring your model into Blender for further refining/rendering anyways (there's a good import addon).
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