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Blender 3.4

wiki.blender.org

11–20 of 106 posts

Re: Blender 3.4

#11
post #2

Early in the year I made the switch from Modo (by The Foundary) to Blender 3.x, and I've been enjoying it. Since I use 3D software for my video games business it's quite daunting to switch a significant part of your workflow over, because the muscle-memory of all the shortcuts is all there, and you've learnt the Way To Do Things™ in that particular piece of software. As much as I liked Modo, I was paying a monthly su…

> Early in the year I made the switch from Modo (by The Foundary) to Blender 3.x Hah, that's me. Except i was out of CG for ~7 years or w/e. I used Modo extensively from 1.0 to .. i want to say 5.0 or something. Tons of modeling. I adored Modo for modeling. This was all before they were bought by Foundary or w/e, though. Back when it was Luxology. Maybe you have an opinion here.. but how is Blender for modeling? Spec…

I'm really just using Blender for modelling and UV unwrapping (and I've used the paint-to-texture feature once) and I think it's pretty solid, but I really haven't gone near sculpting or anything soft-surface/organic. I probably need to model another dozen things to get up to my Modo ability though.

Re: Blender 3.4

#12
post #7
post #4

The wiki still claims 3.4 hasn't released, although the download page has been updated. What's weirder is that past releases have had a easy-to-consume release notes[0], but 3.4 doesn't? Maybe posting it here now is jumping the gun a little? [0]: https://www.blender.org/download/releases/3-3/

The pretty release notes have been published [1]. Maybe it's worth updating the post link to point to it. (ninja edit, the page is now listed on the releases page [2]) [1] https://www.blender.org/download/releases/3-4/ [2] https://www.blender.org/download/releases/

yeah, when I tried that link manually earlier, it just redirected to the wiki that the OP linked to.

This post should definitely be updated to point to that release notes page, if @dang sees this.

Re: Blender 3.4

#13
Blender as a Python module is extremely helpful to me as someone who is allowed to install Python modules but not software on my work computer.

Re: Blender 3.4

#17

I love blender. Software developers on hackernews HAVE to try out the blender python api. It's just an integral part of my workflow especially for modding games.

Haha the Blender Python API!

Back in high school, a friend and I wrote a 3D platforming video game from scratch. The on-disk 3D model format we used was something I just came up with. It was plaintext ASCII where we would write in every vertex and tex coord by hand, and the engine would turn those over to the obvious OpenGL functions. That was obviously stupid, so my friend learned how to use Blender and wrote an exporter to my format using its Python API. You can read a bit about it here[1] on our old website, written in 2005 when we were around 17 years old. Memories.

My friend eventually went on to develop & commercially release a 3D platforming game called Poi[2].

[1] https://brightnightgames.com/games.php?game=sa&sec=developme...

[2] https://en.wikipedia.org/wiki/Poi_(video_game)

Re: Blender 3.4

#18

I love blender. Software developers on hackernews HAVE to try out the blender python api. It's just an integral part of my workflow especially for modding games.

What things do you typically use the API for? I can't come up with anything off the top of my head where you'd rather use the API than the GUI.

Re: Blender 3.4

#19
post #5

Any idea on what happened with Apple becoming a sponsor? Apple Silicon compatibility is achieved but I don't see Apple in the sponsor list: https://fund.blender.org

I don’t think Apple were ever listed even though they’re a sponsor (probably due to some desire for branding)

However they’re still contributing to porting it to Metal and improving that support, among other things. You can see various things in progress on the Blender dev pages

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