Live data from Hacker News

Blender 3.4

wiki.blender.org

1–10 of 106 posts

Re: Blender 3.4

#2
Early in the year I made the switch from Modo (by The Foundary) to Blender 3.x, and I've been enjoying it. Since I use 3D software for my video games business it's quite daunting to switch a significant part of your workflow over, because the muscle-memory of all the shortcuts is all there, and you've learnt the Way To Do Things™ in that particular piece of software.

As much as I liked Modo, I was paying a monthly subscription, and now with Blender I don't and it's got this enormous open-source community that provides a lot of long-term confidence, which I wasn't quite getting with Modo. The UI changes going from 2.x to 3.x was pretty important in my decision to switch.

One thing I found helpful when moving 3d modelling softwares was to setup all the keyboard shortcuts to your previous software's bindings, and then you can tackle figuring out the UI, the different object modes and the Blender Way To Do Things™. There's plenty of preference files around on the web that you can plug them in and get going quite quickly

Re: Blender 3.4

#6
post #5

Any idea on what happened with Apple becoming a sponsor? Apple Silicon compatibility is achieved but I don't see Apple in the sponsor list: https://fund.blender.org

Either they ended sponsorship, the list isn't updated in a timely manner, or Apple didn't want to be listed.

Re: Blender 3.4

#7
post #4

The wiki still claims 3.4 hasn't released, although the download page has been updated. What's weirder is that past releases have had a easy-to-consume release notes[0], but 3.4 doesn't? Maybe posting it here now is jumping the gun a little? [0]: https://www.blender.org/download/releases/3-3/

The pretty release notes have been published [1]. Maybe it's worth updating the post link to point to it.

(ninja edit, the page is now listed on the releases page [2])

[1] https://www.blender.org/download/releases/3-4/

[2] https://www.blender.org/download/releases/

Re: Blender 3.4

#8
I really love Blender! Now I just need to get back into it now that they've made it so fast on M1. It can be really fun if you have the time for it

Re: Blender 3.4

#9
post #2

Early in the year I made the switch from Modo (by The Foundary) to Blender 3.x, and I've been enjoying it. Since I use 3D software for my video games business it's quite daunting to switch a significant part of your workflow over, because the muscle-memory of all the shortcuts is all there, and you've learnt the Way To Do Things™ in that particular piece of software. As much as I liked Modo, I was paying a monthly su…

> Early in the year I made the switch from Modo (by The Foundary) to Blender 3.x

Hah, that's me. Except i was out of CG for ~7 years or w/e. I used Modo extensively from 1.0 to .. i want to say 5.0 or something. Tons of modeling. I adored Modo for modeling. This was all before they were bought by Foundary or w/e, though. Back when it was Luxology.

Maybe you have an opinion here.. but how is Blender for modeling? Specifically when 3D Navigating. So far i've found Blender to be .. okay, like it has all or almost all the tools i remember from Modo... but something just feels different. Modo felt so fluid, intuitive. Especially with 3D navigation. Something just doesn't feel as good about 3D Nav compared to Modo. But i can't put my finger on it.

Regardless, Blender has so much power i absolutely adore it. I'm just trying to capture that fluidness that i had in Modo. Yet i can't articulate what it is. Which.. sucks, heh.

Re: Blender 3.4

#10
I love blender. Software developers on hackernews HAVE to try out the blender python api.

It's just an integral part of my workflow especially for modding games.

Post reply on HN