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Show HN: I Created the Inverse of Angry Birds

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Re: Show HN: I Created the Inverse of Angry Birds

#81

Funny seeing this within days of the iPhone version of Plants vs. Zombies adding a mode where you control the zombies. (Feature already existed in Flash version; requires in-game currency to play most of it).

The regular desktop version has a mode where you control the zombies.

Re: Show HN: I Created the Inverse of Angry Birds

#82
post #60

Earlier quoted context omitted.

Fireworks has been my go-to graphics tool for years. What exactly does your extension do as opposed to using symbols?

The level design and artwork are done simultaneously inside of Fireworks. I have an extension which attaches metadata to objects to use in-game. I also rely on states and pages to correspond to animations and levels respectively. I.e. all of the levels of the game are "compiled" from a single fireworks doc with 20 pages, each page corresponding to a level.

That is great! It's definitely one of the most clever and unique uses I've seen of Fireworks. Hopefully, someone from Adobe is reading so they can recommend it as an article on the Fireworks Developer Center (http://www.adobe.com/devnet/fireworks.edu.html).

Re: Show HN: I Created the Inverse of Angry Birds

#86
post #18

Earlier quoted context omitted.

Unless it's freemium, I don't see why they wouldn't find it hilarious.

Charging or not charging for an infringing work isn't relevant. Personally I hope they give him a job with a hefty options grant.

There's no infringement here, the pigs look different and there doesn't seem to be any stolen art or something. So Rovio probably couldn't do anything anyway.

Re: Show HN: I Created the Inverse of Angry Birds

#87
post #28

Some feedback: The UI needs some work. Running on an iPhone 3GS, it felt very laggy, many of my touches didn't register correctly. Tap to rotate is an odd concept, and combined with the lagginess above, I was always moving when I wanted to rotate, or vice versa. Maybe two fingers to rotate? Move the advertising. Having it right on top of the playing field caused me to accidentally click it when trying to move around…

Having it right on top of the playing field caused me to accidentally click it when trying to move around a block, taking me completely out of the game.

But possibly earning some cash if it is cost per tap. I sometimes think people who show advertising on their websites and/or apps must love tablets and phones because it is so easy to accidentally tap on an ad. I've done so many times, even though I'd normally never click an ad.

Re: Show HN: I Created the Inverse of Angry Birds

#88
post #60

Earlier quoted context omitted.

Fireworks has been my go-to graphics tool for years. What exactly does your extension do as opposed to using symbols?

The level design and artwork are done simultaneously inside of Fireworks. I have an extension which attaches metadata to objects to use in-game. I also rely on states and pages to correspond to animations and levels respectively. I.e. all of the levels of the game are "compiled" from a single fireworks doc with 20 pages, each page corresponding to a level.

Amazing! Are you planning to opensource this extension? It's very interesting to look inside.

Re: Show HN: I Created the Inverse of Angry Birds

#89
post #64
post #42

Earlier quoted context omitted.

A parody is constitutionally protected free speech. Yes, they can sue regardless, but I think your leverage is higher in that scenario. I am not a lawyer. I hope the creator has spoken with one in case.

It depends. If you are parodying X while making a comment about X , that's probably in the clear. But if you're parodying X while making a comment about Y , that's problematic. See Penny Arcade's difficulties with parodying Strawberry Shortcake while commenting on American McGee's take on games.

To be fair, PA didn't make any attempt to litigate that. American McGee told them to take it down, and they did, essentially no questions asked.

Re: Show HN: I Created the Inverse of Angry Birds

#90
post #64

Earlier quoted context omitted.

It depends. If you are parodying X while making a comment about X , that's probably in the clear. But if you're parodying X while making a comment about Y , that's problematic. See Penny Arcade's difficulties with parodying Strawberry Shortcake while commenting on American McGee's take on games.

To be fair, PA didn't make any attempt to litigate that. American McGee told them to take it down, and they did, essentially no questions asked.

They didn't make any attempt to litigate it, because, as I understand it, a lawyer told them it was not a good idea (http://www.penny-arcade.com/2003/04/21):

We are, of course, talking to our lawyer about all this stuff. Readers have referred us to many sources in an effort to clarify our position legally, sites like Chilling Effects act as clearing houses for data useful in situations such as this. Also, interesting cases have been brought to our attention - for example, Aqua’s song “Barbie Girl” was contested by Mattel, and Aqua still came out on top (as it were). In darker news, Matt from MacHall send this interesting bit - check page 3, “Dr. Seuss Enterprises Vs. Penguin Books.” To my mind, that precedent doesn’t mean anything good for us.

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