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Show HN: I Created the Inverse of Angry Birds

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Re: Show HN: I Created the Inverse of Angry Birds

#24
post #14

Earlier quoted context omitted.

Load the link in your safari on your iPod/iPad/iPhone and it will take you to it in the store.

Yeah that worked for me. Searching for the exact title in the App Store didn't return any results. I guess their search index is not always up to date.

Yeah I should have waited until it was indexed before posting.

Re: Show HN: I Created the Inverse of Angry Birds

#28
Some feedback:

The UI needs some work. Running on an iPhone 3GS, it felt very laggy, many of my touches didn't register correctly.

Tap to rotate is an odd concept, and combined with the lagginess above, I was always moving when I wanted to rotate, or vice versa. Maybe two fingers to rotate?

Move the advertising. Having it right on top of the playing field caused me to accidentally click it when trying to move around a block, taking me completely out of the game.

A better visual distinction between blocks I'm allowed to move, and blocks I'm not allowed to move would be nice, I spent a few minutes of the first level trying to move the block that was already there.

Otherwise, I love the concept.

Re: Show HN: I Created the Inverse of Angry Birds

#29
post #28

Some feedback: The UI needs some work. Running on an iPhone 3GS, it felt very laggy, many of my touches didn't register correctly. Tap to rotate is an odd concept, and combined with the lagginess above, I was always moving when I wanted to rotate, or vice versa. Maybe two fingers to rotate? Move the advertising. Having it right on top of the playing field caused me to accidentally click it when trying to move around…

Thanks for the feedback. An iPad 2 was my primary testing device so I surely didn't give the iPhone version the UI love it needs.
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