Show HN: I Created the Inverse of Angry Birds
51–60 of 127 posts
Re: Show HN: I Created the Inverse of Angry Birds
#52Re: Show HN: I Created the Inverse of Angry Birds
#53Some feedback: The UI needs some work. Running on an iPhone 3GS, it felt very laggy, many of my touches didn't register correctly. Tap to rotate is an odd concept, and combined with the lagginess above, I was always moving when I wanted to rotate, or vice versa. Maybe two fingers to rotate? Move the advertising. Having it right on top of the playing field caused me to accidentally click it when trying to move around…
Thanks for the feedback. An iPad 2 was my primary testing device so I surely didn't give the iPhone version the UI love it needs.
Love the idea, though. :)
Re: Show HN: I Created the Inverse of Angry Birds
#54Re: Show HN: I Created the Inverse of Angry Birds
#55Earlier quoted context omitted.
I agree but I have seen cases where companies have tried to suppress a parody. I think we are going to see Rovio is made of.
A parody is constitutionally protected free speech. Yes, they can sue regardless, but I think your leverage is higher in that scenario. I am not a lawyer. I hope the creator has spoken with one in case.
Also, the constitution does not mention the right to parody. It doesn't even exist in the section of US code describing fair use (17 USC 107), just in the history of case law surrounding fair use. Parody gets interpreted by the courts as part of the test to determine fair use, and not always in favor of the parodist.
Re: Show HN: I Created the Inverse of Angry Birds
#56Re: Show HN: I Created the Inverse of Angry Birds
#57Earlier quoted context omitted.
is the level editor your own or another product?
I built it myself. It is in the form of a Fireworks extension. I lay out the levels inside of Fireworks and export both the art and the level as a package. I will open source it eventually.
Also, are you available for freelance work? contact me at ob.ahmed[@]gmail[.]com
Re: Show HN: I Created the Inverse of Angry Birds
#58Just played till level nine and even paid for unlocking the rest of the levels. Some feedback:
1) The game needs music. It's a little quiet after awhile, would be much better with music. 2) On a lot of the levels you don't need to do anything and you'll "win" by just pressing play. 3) Totally understand why you have the ads on in the game but sometimes on the cloud levels it gets in the way of placing blocks. 4) Sometimes the game gets stuck at the end and doesn't count up all of the points 5) Counting up the points on level with a ton of items in it takes forever 6) You should also explain the different birds and which ones are coming. Noticed some had dynamite strapped to them but didn't expect that at all. 7) On replay I really wish I had the previous blocks stay where they were.
Overall an awesome game but wanted to give you some feedback on it after I played around with it for awhile.
Re: Show HN: I Created the Inverse of Angry Birds
#59Perhaps you mentioned it in the opening message and I just missed it, but...I was waiting for objects to appear that were oriented differently, and only by accident did I realize that I had to tap to rotate (I had first tried by actually doing a rotation gesture).
I'd add some note about this on the object palette in the bottom, and maybe even add a rotation gesture to turn it.
Re: Show HN: I Created the Inverse of Angry Birds
#60Earlier quoted context omitted.
did you make the artwork yourself?
Everything was done by yours truly in Fireworks. I wrote a custom extension that I use to create both the artwork and the levels inside of Fireworks.