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The Impossible Port: MacOS

blog.ryujinx.org

51–60 of 120 posts

Re: The Impossible Port: MacOS

#51
post #4

Are people who own M1 Macs actually interested in playing games though? You'd think they would buy something more suitable for the job if they were.

The only gaming I do on my M1 Mac is via Steam streaming from my PC. I don’t really expect to change this, the setup works well for me - my gaming PC is connected to a TV and has a much higher TDP and more fans than my Mac (which has none, and will never have any.) The only games I stream/play on my Mac are those that aren’t convenient on a TV. (e.g. Civilization.) It costs somewhat more to have two devices, but not…

What would be great is for a MacBook to be able to run the game well (for playing remotely or airplanes), but when available have a local Mac Studio to improve the performance through streaming over wifi or something like it.

Re: The Impossible Port: MacOS

#52

Earlier quoted context omitted.

The only gaming I do on my M1 Mac is via Steam streaming from my PC. I don’t really expect to change this, the setup works well for me - my gaming PC is connected to a TV and has a much higher TDP and more fans than my Mac (which has none, and will never have any.) The only games I stream/play on my Mac are those that aren’t convenient on a TV. (e.g. Civilization.) It costs somewhat more to have two devices, but not…

What would be great is for a MacBook to be able to run the game well (for playing remotely or airplanes), but when available have a local Mac Studio to improve the performance through streaming over wifi or something like it.

“Improving the performance” in an additive way rather than just entirely offloading the performance would probably be murderously difficult. It would be like SLI/Crossfire, but over wifi rather than a PCI Express bus.

Re: The Impossible Port: MacOS

#53
post #36

Earlier quoted context omitted.

Gaming PCs can be much more powerful than dedicated consoles these days. For example, Zelda BOTW on Switch is limited to at most 1600x900, but folks running it on their own machines with Cemu can run it at 4k. Some folks also like to try out custom shaders, mods, texture packs, etc. Example: Mario Kart 8 in 4k / raytraced - https://www.youtube.com/watch?v=OIGpt26ocWU

What’s the point of Breath of the Wild at 4k?!

Pokemon Scarlet and Violet struggle on the Switch. I'd seriously consider switching to emulation on PC if it improved performance and reliability

Re: The Impossible Port: MacOS

#54
post #47
post #40

Earlier quoted context omitted.

Remember that convenience is subjective here. I don't travel regularly and have no interest in playing games in public, for me it's much more convenient to sit at my desk, wait 5 minutes for my game to download on a gigabit connection, grab my controller, open the emulator and launch the game, than it is to turn on my switch that needs its own dedicated dock plugged into my monitor, slowly navigate the eshop to find…

I rarely play outside the house, and still I prefer my Switch, docked and undocked. Whether I just want to lie on the couch instead of sit on it, or at the table. One button press and the Switch is off no matter what it was doing, one other button press and it seamlessly picks up again. The (Ethernet-connected) dock is attached to my TV. All I need to do to play there is either plop the running Switch in, or press a…

That's more of a matter of personal opinion than convenience. I've noticed that people who prefer the Switch tend to see video games as quick time wasters that they play for 10 minutes at a time when their hands are free and don't give much thought to where or why they play them. Personally whenever I play games I prefer to sit down in a quiet room for hours at a time and dedicate all of my attention to them, while playing at a level of visual quality that's actually pleasing to the eyes.

Re: The Impossible Port: MacOS

#55
post #34
post #23

Earlier quoted context omitted.

If the emulator has good compatibility for the game you want to play, it's just a much better experience overall. Why play games at low resolutions and unstable framerates when an emulator can run them better at whatever resolution you want, on the same device you already use for most other things? And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. It's not like…

I disagree with the “better experience” overall. The massive advantage of the Switch is its convenience and form factor. I have a bunch of games that I could play with much better graphics on the versions bought from Steam that I also own, and I still vastly prefer to do so on the Switch.

At one point I didn’t have a TV, so it was easier to play switch games on my desktop as it didn’t require plugging in all the cables for the switch. Was a just works experience.

My only issue is Bluetooth controllers seem to have lag but wired is fine.

Re: The Impossible Port: MacOS

#57

Earlier quoted context omitted.

The only gaming I do on my M1 Mac is via Steam streaming from my PC. I don’t really expect to change this, the setup works well for me - my gaming PC is connected to a TV and has a much higher TDP and more fans than my Mac (which has none, and will never have any.) The only games I stream/play on my Mac are those that aren’t convenient on a TV. (e.g. Civilization.) It costs somewhat more to have two devices, but not…

What would be great is for a MacBook to be able to run the game well (for playing remotely or airplanes), but when available have a local Mac Studio to improve the performance through streaming over wifi or something like it.

Edge compute is ridiculously difficult, especially given how variable networking can be. Many game routines aren’t able to be efficiently asynchronous either.

Re: The Impossible Port: MacOS

#58
post #40
post #34

Earlier quoted context omitted.

I disagree with the “better experience” overall. The massive advantage of the Switch is its convenience and form factor. I have a bunch of games that I could play with much better graphics on the versions bought from Steam that I also own, and I still vastly prefer to do so on the Switch.

Remember that convenience is subjective here. I don't travel regularly and have no interest in playing games in public, for me it's much more convenient to sit at my desk, wait 5 minutes for my game to download on a gigabit connection, grab my controller, open the emulator and launch the game, than it is to turn on my switch that needs its own dedicated dock plugged into my monitor, slowly navigate the eshop to find…

> the switch's exceptionally bad wifi connection

The switch can use usb Ethernet adapters; you might need to look up which chipsets are supported, but it supports an 10/100 adapter I already had, seems like it supports some 1G adapters, but I have < 100M to the internet, so 10/100 is plenty.

Re: The Impossible Port: MacOS

#59
post #23
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

If the emulator has good compatibility for the game you want to play, it's just a much better experience overall. Why play games at low resolutions and unstable framerates when an emulator can run them better at whatever resolution you want, on the same device you already use for most other things? And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. It's not like…

> And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that.

I suppose that will work out for people until they too become successful, and people start to steal from them.

Re: The Impossible Port: MacOS

#60
post #4

Are people who own M1 Macs actually interested in playing games though? You'd think they would buy something more suitable for the job if they were.

There are lots of games available for the M1. The Mac Gaming Wiki has a pretty big (but not exhaustive) list of M1 compatible games: https://www.applegamingwiki.com/wiki/M1_compatible_games_mas...

It’s clearly not every game, but it’s a lot of games (many gaming hours, if you look at it that way), especially when you consider there are many many games available that aren’t on that list and that some percentage of those other games are also supported.

Or are you conflating the concept of “interested in playing games” with the concept of “must play every brand new game”? I’m pretty sure there are plenty of people like me who are interested in gaming but feel no compulsion to play the newest hottest games that you need a top of the line graphics card just to be able to run. There are plenty of good and great games out there that don’t have such strict high requirements. Even when I had a “more suitable” computer, I didn’t feel the need to buy a super powerful graphics card just so I could play some games since there were so many good games that didn’t need that.

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