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The Impossible Port: MacOS

blog.ryujinx.org

11–20 of 120 posts

Re: The Impossible Port: MacOS

#11
For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media.

But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available?

In practice, is it usually because people want to play the games without paying for the hardware and software?

Re: The Impossible Port: MacOS

#12
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

Preservation starts in the present, does it not?

I think one thing that's easy to forget, some of the old school emulation, like early SNES emulators, came about when the hardware was still kinda current or recent.

Re: The Impossible Port: MacOS

#13
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

For the developer community, I think it's mostly in the challenge and the joy of solving it.

For the player community... I have a Switch, and I have zero desire to play my Switch games on anything but the Switch. After all, I already totally accept its reduced performance for its amazing convenience and controller situation. But I do appreciate the preservation aspect.

(Seriously, it's not just about handheld vs. docked. Just propping up my Switch, screen only, on a table or the edge of my couch, and playing with relaxed arms and a joy con in each hand, is already worth a ton to me.)

Re: The Impossible Port: MacOS

#15
post #3

Where do people go to get roms of games they own these days?

You aren't going to get any links to copyrighted content, but a Switch running CFW can dump game backups easily.

Unfortunately the window of Switch consoles sold that are softmoddable (afaik) was very narrow and early on, about the first ~18 months of the console's life (and mind, it is 5 years old now). Most units of the standard console are not softmoddable, nor are any of the Lite or OLED units. Hardware mods exist for all of them.

Re: The Impossible Port: MacOS

#16
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

I own a Nintendo Switch, and several games for it. I also own a Steam Deck, and I'd like to be able to play my Switch games on it so I don't have to carry two devices around. Emulation lets me do so.

Re: The Impossible Port: MacOS

#17
post #8
post #5

Earlier quoted context omitted.

Quite a sizeable crowd, actually. The M1 series is quite fine for gaming, it just requires vendors/authors producing for it.

A platform that nobody develops for isn't really a good platform for gaming. And I don't see why developers would bother when Apple is just going to break compatibility for their games in a few years unless they keep updating it.

[deleted]

Re: The Impossible Port: MacOS

#18
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

Preservation starts in the present, does it not? I think one thing that's easy to forget, some of the old school emulation, like early SNES emulators, came about when the hardware was still kinda current or recent.

Yes, the timelines match up pretty well:

The SNES was released in Japan in 1990. The first SNES emulator in 1994 could run a few homebrews; I'd say SNES emulation proper started in perhaps 1996 with Snes96, but that's a judgement call.

The Switch was released in 2017. We are in 2022 now.

Re: The Impossible Port: MacOS

#19
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

Yes. Piracy is a thing people do sometimes. We can beat around the bush and grandstand or be honest about it.

Re: The Impossible Port: MacOS

#20

Where do people go to get roms of games they own these days?

There's no officially supported way of obtaining them. The closest thing is owning a console manufactured before mid-2018 and hacking it. But nobody really cares how you get the games anyway especially if you already own them, so just download them from somewhere.
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