But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available?
In practice, is it usually because people want to play the games without paying for the hardware and software?
11–20 of 120 posts
But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available?
In practice, is it usually because people want to play the games without paying for the hardware and software?
For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?
I think one thing that's easy to forget, some of the old school emulation, like early SNES emulators, came about when the hardware was still kinda current or recent.
For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?
For the player community... I have a Switch, and I have zero desire to play my Switch games on anything but the Switch. After all, I already totally accept its reduced performance for its amazing convenience and controller situation. But I do appreciate the preservation aspect.
(Seriously, it's not just about handheld vs. docked. Just propping up my Switch, screen only, on a table or the edge of my couch, and playing with relaxed arms and a joy con in each hand, is already worth a ton to me.)
Where do people go to get roms of games they own these days?
You aren't going to get any links to copyrighted content, but a Switch running CFW can dump game backups easily.
For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?
Earlier quoted context omitted.
Quite a sizeable crowd, actually. The M1 series is quite fine for gaming, it just requires vendors/authors producing for it.
A platform that nobody develops for isn't really a good platform for gaming. And I don't see why developers would bother when Apple is just going to break compatibility for their games in a few years unless they keep updating it.
For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?
Preservation starts in the present, does it not? I think one thing that's easy to forget, some of the old school emulation, like early SNES emulators, came about when the hardware was still kinda current or recent.
The SNES was released in Japan in 1990. The first SNES emulator in 1994 could run a few homebrews; I'd say SNES emulation proper started in perhaps 1996 with Snes96, but that's a judgement call.
The Switch was released in 2017. We are in 2022 now.
For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?
Where do people go to get roms of games they own these days?