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Valve Introduces Proton Next

linuxgamingcentral.com

131–140 of 264 posts

Re: Valve Introduces Proton Next

#131

Earlier quoted context omitted.

It's Steam's downstream fork of Wine, which is not an emulator.

1. An emulator is a system which implements another system's functionality so as to serve as a usable replacement. Examples include in-circuit emulators for hardware components, or software emulators for game system hardware. In each case, the emulator is a usable replacement for the original system. 2. WINE reimplements the functionality of Windows, as exposed by the Windows ABI, as software running on Linux. 3. The…

Wine is not an emulator, therefore if your definition of an emulator brands Wine as an emulator, your definition is wrong. :)

Re: Valve Introduces Proton Next

#132
post #25

Earlier quoted context omitted.

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

The Steam brand and mindshare is second to none in my experience. My tweener kids will preference Steam over all other platforms. They would rather buy/re-buy, or pay more for a game on Steam than use another game launcher. Their are games that are free to play with Xbox game pass, but they would rather buy and play them under Steam. They have negative views on Epic, Ubisoft and so on. Blizzard/Battle.net aren't even…

It’s well earned. Steam is BS-free relative to the others on your list. Steam could degrade significantly in quality and customer satisfaction and still handily beat that lot.

Re: Valve Introduces Proton Next

#133
post #25

Earlier quoted context omitted.

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

The Steam brand and mindshare is second to none in my experience. My tweener kids will preference Steam over all other platforms. They would rather buy/re-buy, or pay more for a game on Steam than use another game launcher. Their are games that are free to play with Xbox game pass, but they would rather buy and play them under Steam. They have negative views on Epic, Ubisoft and so on. Blizzard/Battle.net aren't even…

I'm the same, as a 30-something. Steam is so much better and Gabe has fostered my undying loyalty. He'd have to shoot my dog to stop me using Steam.

Re: Valve Introduces Proton Next

#134

I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…

I am 32 and don’t have kids, so I have more spare time luckily — but the exhaustion for me was originally low iron (unlikely unless you have a vegan diet too), and low B12 (which is surprisingly common in people on non-vegan diets too!). Supplementing iron and drinking more (fortified, here in Aus) soy milk solved the exhaustion for me: if you haven’t had a blood test in a while to check some levels it might be worth looking into

Re: Valve Introduces Proton Next

#135

Earlier quoted context omitted.

Yet fleecing game developers with 30% cut on sales at the same time. It's a soft big cushion to talk profound thoughts from. Reminds me of billionaires giving advice like "you just have to believe and work hard"... yeah, but that's a low baseline you have to have anyways.

Sales through the store, yes. You’re welcome to sell Steam keys on your own website, and Valve won’t take any cut at all, while still providing the same services as a purchase through the store. See https://partner.steamgames.com/doc/features/keys , at face value, it’s a completely reasonable policy.

If only Apple and Google could do the same.

Re: Valve Introduces Proton Next

#136

I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…

> How the fuck do other grownups do it?

Wait until the kids are old enough to take care of themselves at home. Once they're about 12, they should be more than capable of helping with housework a bit, taking care of their own affairs, and even going alone to the park with their friends.

Re: Valve Introduces Proton Next

#137
post #25

Earlier quoted context omitted.

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

> treat your customers well. Supporting Linux is treating his customers well. It's really won me over, I can say that much. When I was using Windows, I favoured buying games from GOG over Steam whenever possible. DRM and all that. Ever since I moved to Linux, it's been the opposite. GOG couldn't care less about Linux compatibility, and while you can get their stuff going through some combination of Wine/Lutris script…

I'm sure GOG would care if they had more resources. Valve's push into Linux is because Microsoft is making a big push towards there being a single walled garden store: Microsoft's. Valve is doing this ultimately to benefit themselves. That's of course the case with GOG too, but GOG has very little money to put into any sort of Linux push so they have to lean on Valve's investments.

Re: Valve Introduces Proton Next

#138

Using Proton feels like magic. The fact that you can run games made for a totally different OS, which isn't even based on Unix or Linux is a big feat in itself. Valve is just a single company pushing for Linux gaming and the results have been excellent. Linux is the perfect candidate too. Efficient, open, easy to modify and adapt. I hope more companies follow Valve and realize the true untapped potential of Linux sys…

Why is it magic? Wine has been around since forever. It's not like Valve wrote most of the underlying code proton runs on. And what's with all the valve/steam hype from people that should know better? At the end of the day you are using a DRM front end (steam) that fragments the mod ecosystem and obfuscates the process of installing and running the software you paid for on your own computer.

As someone who paid for CodeWeavers/CrossOver back in the day and spent far more time fighting WINE configs than I did gaming, Proton honestly does feel a bit like magic.

Re: Valve Introduces Proton Next

#139

Earlier quoted context omitted.

Yet fleecing game developers with 30% cut on sales at the same time. It's a soft big cushion to talk profound thoughts from. Reminds me of billionaires giving advice like "you just have to believe and work hard"... yeah, but that's a low baseline you have to have anyways.

Sales through the store, yes. You’re welcome to sell Steam keys on your own website, and Valve won’t take any cut at all, while still providing the same services as a purchase through the store. See https://partner.steamgames.com/doc/features/keys , at face value, it’s a completely reasonable policy.

That's actually quite good and impressive. I haven't realized that.

Re: Valve Introduces Proton Next

#140
post #25

Earlier quoted context omitted.

I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).

Yet fleecing game developers with 30% cut on sales at the same time. It's a soft big cushion to talk profound thoughts from. Reminds me of billionaires giving advice like "you just have to believe and work hard"... yeah, but that's a low baseline you have to have anyways.

How do you think they got to where they are? by not believing and not working hard? Valve has been working at what they do for longer than some people commenting here have been alive. Steam has been around for 19 years.

Do you believe developers should be able to use something a company has spent the last 19 years investing in and building... for free or cheap? Is there a competitor in the market that would bring them as much exposure while not charging as much? The only thing I can think of are platforms like EGS, where they basically pay people to sell their games on there, so they can grow the platform.

I haven't done the math myself, but I'm guessing indie developers would be hard pressed to make the same money without using Steam as they do using Steam, even with the "fleecing" you're talking about.

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