Earlier quoted context omitted.
It's Steam's downstream fork of Wine, which is not an emulator.
1. An emulator is a system which implements another system's functionality so as to serve as a usable replacement. Examples include in-circuit emulators for hardware components, or software emulators for game system hardware. In each case, the emulator is a usable replacement for the original system. 2. WINE reimplements the functionality of Windows, as exposed by the Windows ABI, as software running on Linux. 3. The…
Valve Introduces Proton Next
131–140 of 264 posts
Re: Valve Introduces Proton Next
#132Earlier quoted context omitted.
I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).
The Steam brand and mindshare is second to none in my experience. My tweener kids will preference Steam over all other platforms. They would rather buy/re-buy, or pay more for a game on Steam than use another game launcher. Their are games that are free to play with Xbox game pass, but they would rather buy and play them under Steam. They have negative views on Epic, Ubisoft and so on. Blizzard/Battle.net aren't even…
Re: Valve Introduces Proton Next
#133Earlier quoted context omitted.
I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).
The Steam brand and mindshare is second to none in my experience. My tweener kids will preference Steam over all other platforms. They would rather buy/re-buy, or pay more for a game on Steam than use another game launcher. Their are games that are free to play with Xbox game pass, but they would rather buy and play them under Steam. They have negative views on Epic, Ubisoft and so on. Blizzard/Battle.net aren't even…
Re: Valve Introduces Proton Next
#134I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…
Re: Valve Introduces Proton Next
#135Earlier quoted context omitted.
Yet fleecing game developers with 30% cut on sales at the same time. It's a soft big cushion to talk profound thoughts from. Reminds me of billionaires giving advice like "you just have to believe and work hard"... yeah, but that's a low baseline you have to have anyways.
Sales through the store, yes. You’re welcome to sell Steam keys on your own website, and Valve won’t take any cut at all, while still providing the same services as a purchase through the store. See https://partner.steamgames.com/doc/features/keys , at face value, it’s a completely reasonable policy.
Re: Valve Introduces Proton Next
#136I want to buy a SteamDeck. But I don't think I have the spare hours. After work, taking care of the kids, and housework I _might_ have 1 spare hour a day to sit down with the wife. I'd rather watch something on TV with her. To have any kind of free time I have to stay up till 1am! I could bring the SteamDeck when I bring the kids to the park, but that just feels like I'm cheating the kids. I work from home. 8am-9am g…
Wait until the kids are old enough to take care of themselves at home. Once they're about 12, they should be more than capable of helping with housework a bit, taking care of their own affairs, and even going alone to the park with their friends.
Re: Valve Introduces Proton Next
#137Earlier quoted context omitted.
I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).
> treat your customers well. Supporting Linux is treating his customers well. It's really won me over, I can say that much. When I was using Windows, I favoured buying games from GOG over Steam whenever possible. DRM and all that. Ever since I moved to Linux, it's been the opposite. GOG couldn't care less about Linux compatibility, and while you can get their stuff going through some combination of Wine/Lutris script…
Re: Valve Introduces Proton Next
#138Using Proton feels like magic. The fact that you can run games made for a totally different OS, which isn't even based on Unix or Linux is a big feat in itself. Valve is just a single company pushing for Linux gaming and the results have been excellent. Linux is the perfect candidate too. Efficient, open, easy to modify and adapt. I hope more companies follow Valve and realize the true untapped potential of Linux sys…
Why is it magic? Wine has been around since forever. It's not like Valve wrote most of the underlying code proton runs on. And what's with all the valve/steam hype from people that should know better? At the end of the day you are using a DRM front end (steam) that fragments the mod ecosystem and obfuscates the process of installing and running the software you paid for on your own computer.
Re: Valve Introduces Proton Next
#139Earlier quoted context omitted.
Yet fleecing game developers with 30% cut on sales at the same time. It's a soft big cushion to talk profound thoughts from. Reminds me of billionaires giving advice like "you just have to believe and work hard"... yeah, but that's a low baseline you have to have anyways.
Sales through the store, yes. You’re welcome to sell Steam keys on your own website, and Valve won’t take any cut at all, while still providing the same services as a purchase through the store. See https://partner.steamgames.com/doc/features/keys , at face value, it’s a completely reasonable policy.
Re: Valve Introduces Proton Next
#140Earlier quoted context omitted.
I watched a talk by GabeN years ago, where he explained his business philosophy (which also had to do with his exit from Microsoft). It was strikingly simple: treat your customers well. Supporting Linux is treating his customers well (even if the majority of customers don't understand that... yet).
Yet fleecing game developers with 30% cut on sales at the same time. It's a soft big cushion to talk profound thoughts from. Reminds me of billionaires giving advice like "you just have to believe and work hard"... yeah, but that's a low baseline you have to have anyways.
Do you believe developers should be able to use something a company has spent the last 19 years investing in and building... for free or cheap? Is there a competitor in the market that would bring them as much exposure while not charging as much? The only thing I can think of are platforms like EGS, where they basically pay people to sell their games on there, so they can grow the platform.
I haven't done the math myself, but I'm guessing indie developers would be hard pressed to make the same money without using Steam as they do using Steam, even with the "fleecing" you're talking about.