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Valve Introduces Proton Next

linuxgamingcentral.com

31–40 of 264 posts

Re: Valve Introduces Proton Next

#31

Can someone please summarize this rather than giving a one sentence blurb about why you love proton, as that is only tangentially relevant.

It basically means you can now try the upcoming release, not just stable vs experimental, which is the choice we had so far. You can select it on a per-game basis, so if things don't work in stable you can select next.

Re: Valve Introduces Proton Next

#33

Using Proton feels like magic. The fact that you can run games made for a totally different OS, which isn't even based on Unix or Linux is a big feat in itself. Valve is just a single company pushing for Linux gaming and the results have been excellent. Linux is the perfect candidate too. Efficient, open, easy to modify and adapt. I hope more companies follow Valve and realize the true untapped potential of Linux sys…

Why is it magic? Wine has been around since forever. It's not like Valve wrote most of the underlying code proton runs on. And what's with all the valve/steam hype from people that should know better? At the end of the day you are using a DRM front end (steam) that fragments the mod ecosystem and obfuscates the process of installing and running the software you paid for on your own computer.

Linux and Wine open source ecosystem have always been resource constrained. For this reason, they have not been able to deliver the polish Proton brings to make the Linux gaming available for mass markets.

If DRM locked frontend like Steam is the price to pay for it, it is a small price. Eventually their changes get upstreamed and it improves the ecosystem overall.

Re: Valve Introduces Proton Next

#35

Using Proton feels like magic. The fact that you can run games made for a totally different OS, which isn't even based on Unix or Linux is a big feat in itself. Valve is just a single company pushing for Linux gaming and the results have been excellent. Linux is the perfect candidate too. Efficient, open, easy to modify and adapt. I hope more companies follow Valve and realize the true untapped potential of Linux sys…

Why is it magic? Wine has been around since forever. It's not like Valve wrote most of the underlying code proton runs on. And what's with all the valve/steam hype from people that should know better? At the end of the day you are using a DRM front end (steam) that fragments the mod ecosystem and obfuscates the process of installing and running the software you paid for on your own computer.

I think it’s “magic” in same sense that, say, Ubuntu used to be in the beginning. There were other distros too, but none did mix it all together for easy of use/polish. So ignore the hype and enjoy benefits to the ecosystem.

Re: Valve Introduces Proton Next

#36

Valve's continual focus on Linux (SteamOS 1.0 was released eight years ago) is honestly incredible, Proton even sometimes works better than native Linux builds. Truly nobody else (in the gaming space) is doing it like Valve are. I saw a talk[1] from a KDE dev talking about features Valve sponsored to be added to KDE Plasma and it's things that are useful for everyone outside the context of the steam deck. The only th…

It's a bit more than flipping a switch with the anti cheat. Those are absurd systems which use every a bit of trickery on Windows to both detect any manipulation and hide themselves from being interfered with. They both load up as Windows drivers and check for things like enforced driver signature. Steam will need either perfect compatibility with everything they do, or EAC and others will need to cooperate to provide SteamOS-specific versions.

It's in EAC interest to not work on wine out of the box, otherwise it would be too easy to work around.

Re: Valve Introduces Proton Next

#37

Using Proton feels like magic. The fact that you can run games made for a totally different OS, which isn't even based on Unix or Linux is a big feat in itself. Valve is just a single company pushing for Linux gaming and the results have been excellent. Linux is the perfect candidate too. Efficient, open, easy to modify and adapt. I hope more companies follow Valve and realize the true untapped potential of Linux sys…

Why is it magic? Wine has been around since forever. It's not like Valve wrote most of the underlying code proton runs on. And what's with all the valve/steam hype from people that should know better? At the end of the day you are using a DRM front end (steam) that fragments the mod ecosystem and obfuscates the process of installing and running the software you paid for on your own computer.

Wine gets you 80% of the way there, but that remaining 20% that Proton fills in takes it from "awesome technology" to "usable product". Everyone is building on the shoulder of giants.

Re: Valve Introduces Proton Next

#38
post #18
post #5

It is incredible how well proton works on the steam deck.

It really is. And I noticed quite early on: the Steam games which had problems were the ones with native Linux ports - wonky display settings, or controller not recognised or something like that. The fix is always to tell it to "force" a version of Proton, which caused Steam to go and download the Win32 build instead.

I get the feeling people hit a bad game or two and stopped checking, so I just want to say native ports actually work fine in my experience, both before and after Proton's birth. Terraria, Garry's Mod, Valve's own titles, and Starbound should all work fine to name a few.

I fear we'll get fewer proper native ports because of Proton, so it's hard for me to get excited about it. Especially with how it seems to be on by default and work sort of invisibly, it's like they want to hide from people if they're playing a native game or not. I don't even think it's a malicious move, more like the common sin of trying to appeal to the lowest common denominator at the cost of the older advanced users.

I have heard some old ports were actually just shipping their game with wine, so for those Proton is probably an improvement, but some games (indie especially) actually made proper ports years ago and I think we ought to use them and recognize their efforts.

Re: Valve Introduces Proton Next

#39

Proton was instrumental in my move from Windows to Linux. With over 400 games in my back catalog, I didn't want to lose thousands of dollars not to mention thousands of hours on games which I enjoy. Thus far, 92% of games have ran flawlessly for me on Fedora (4 failures in the last 50). The main issues have been related to games that have kernel mode drivers for copy protection or other exotic types of anti-cheat. Pe…

Do you mind giving us the name of those 4 games failing on proton?

I would rather have the names of the 46 games that did work!

Re: Valve Introduces Proton Next

#40

I thought this was something really new. TBH you can probably take advantage of many of these new features by using one of the Glorious Eggroll releases. It’s nice that it can be used from the interface though.

This seems to be in between stable and experimental, which is in turn usually behind the GE builds.
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