Earlier quoted context omitted.
> I love Rimworld but this game's idea of "fun" is perpetually moody colonists doing stupid shit the moment one of their myriad needs aren't met. Not exactly. They don't go crazy immediately. I think the 'eating without table' debuff is too harsh, but other than that... You can get away with ignoring basic pawn needs for quite a while. I want to see _you_ survive in an environment with tattered clothes, saying a frie…
It might be a feature but it shouldn't be. I can't believe the amount of people that are ok for seemingly perpetual firefighting. Maybe they've never worked a job where they had to do that (figuratively or literally), because it is fucking tiresome . (This is my same complaint with the new X-COMs, stop presenting me with shit sandwich choices all the time!) > or go digging inside mountains if you don't want bugs. The…
My go-to siege defense was to send a couple pawns with rifles to intercept the enemies the moment they appeared on the map, picking them off at range and from behind cover. By the time the raiders' supplies and artillery were ready, they would have no good defenders left, so my pawns could clean up pretty quickly. This approach required micromanagement, but consistently kept my base from taking much damage.
Once upon a time, tricking the attackers into using the wrong mortars was also possible, although I never tried it and haven't played in a year or two, so that might have changed.