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RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

rimworldgame.com

21–30 of 139 posts

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#21
post #13

Another generic post about an extremely well-known colony simulator, with a title downplaying the significance. Both RimWorld and Dwarf Fortress are genre-defining cultural phenomenons. It's like posting Linux and making it sound like something unknown. What's going on?

The submission guidelines suggest to use original titles (https://news.ycombinator.com/newsguidelines.html).

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#22
post #19

Rimworld is fantastic, but I never manage to play it for more than a few hours without getting a strong urge to stop and play Dwarf Fortress instead.

I like to spend 5 hours downloading and updating mods, then play for 2 hours

I still play vanilla. I've never beaten it.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#23

This game has been out for ever. If it hasn't been posted on here many times before I'd be shocked.

The Biotech expansion only recently came out I guess if you want to be charitable. But this doesn't mention that, either, it just links the homepage...

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#24

One of the deepest, most replayable strategy and sim games. So many subsystems that mesh together for unique emergent behavior.

I like it but I never got around to adopting the mindset of “your colonists are disposable, just roll with it if (when) something terrible happens to them.” I think my issue is I treat these types of games (X-COM is another example) as RPGs and get too attached to the characters.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#25
post #22
post #19

Earlier quoted context omitted.

I like to spend 5 hours downloading and updating mods, then play for 2 hours

I still play vanilla. I've never beaten it.

I've seen I think a single one of the RimWorld endings and honestly "beating the game" is so not interesting to me at this point after hundreds of hours played.

Starting up new colonies and getting established to the point of "yeah I can handle all the raids thrown at me at this point" is when I move on to start a new colony with a new religion/race/theme. Actually going from "solidly established colony" to "you win!" credits is I think the weakest part of RimWorld, although I haven't tried being a nomad yet which has what sounds like a way more interesting path all the way through to the victory screen.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#28

One of the deepest, most replayable strategy and sim games. So many subsystems that mesh together for unique emergent behavior.

I like it but I never got around to adopting the mindset of “your colonists are disposable, just roll with it if (when) something terrible happens to them.” I think my issue is I treat these types of games (X-COM is another example) as RPGs and get too attached to the characters.

That's what makes Rimworld great! It's honestly not challenging at all if you are willing to be the right amount of sociopathic. But actually being nice to the little guys makes it more interesting- obviously harder too, but that's where the magic comes from.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#29
RimWorld is excellent!

The only problem I have with this kind of game though is that time flies by really quickly for me with it. I think it's been 10 minutes while it's actually been an hour; next time I look at the clock it's 3am.

I only have this with games like RimWorld or SimCity (city builders, simulators) and it's actually the main reason why I play them so little. They're too "just one more thing".

So yeah, recommended but with a caveat.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#30

RimWorld is excellent! The only problem I have with this kind of game though is that time flies by really quickly for me with it. I think it's been 10 minutes while it's actually been an hour; next time I look at the clock it's 3am. I only have this with games like RimWorld or SimCity (city builders, simulators) and it's actually the main reason why I play them so little. They're too "just one more thing". So yeah, r…

Agreed. I don't play RimWorld that often anymore (though that's about to change again as I'm about to get the new Biotech DLC), but when I do, I go out of my way to clear my whole weekend of any obligations just so I can immerse myself in the game for a couple of days.
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