Another generic post about an extremely well-known colony simulator, with a title downplaying the significance. Both RimWorld and Dwarf Fortress are genre-defining cultural phenomenons. It's like posting Linux and making it sound like something unknown. What's going on?
RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller
21–30 of 139 posts
Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller
#22Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller
#23This game has been out for ever. If it hasn't been posted on here many times before I'd be shocked.
Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller
#24One of the deepest, most replayable strategy and sim games. So many subsystems that mesh together for unique emergent behavior.
Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller
#25Earlier quoted context omitted.
I like to spend 5 hours downloading and updating mods, then play for 2 hours
I still play vanilla. I've never beaten it.
Starting up new colonies and getting established to the point of "yeah I can handle all the raids thrown at me at this point" is when I move on to start a new colony with a new religion/race/theme. Actually going from "solidly established colony" to "you win!" credits is I think the weakest part of RimWorld, although I haven't tried being a nomad yet which has what sounds like a way more interesting path all the way through to the victory screen.
Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller
#26Dwarf Fortress and Rimworld are currently on the front page. I don't know why, but I like it.
Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller
#27Dwarf Fortress and Rimworld are currently on the front page. I don't know why, but I like it.
Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller
#28One of the deepest, most replayable strategy and sim games. So many subsystems that mesh together for unique emergent behavior.
I like it but I never got around to adopting the mindset of “your colonists are disposable, just roll with it if (when) something terrible happens to them.” I think my issue is I treat these types of games (X-COM is another example) as RPGs and get too attached to the characters.
Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller
#29The only problem I have with this kind of game though is that time flies by really quickly for me with it. I think it's been 10 minutes while it's actually been an hour; next time I look at the clock it's 3am.
I only have this with games like RimWorld or SimCity (city builders, simulators) and it's actually the main reason why I play them so little. They're too "just one more thing".
So yeah, recommended but with a caveat.
Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller
#30RimWorld is excellent! The only problem I have with this kind of game though is that time flies by really quickly for me with it. I think it's been 10 minutes while it's actually been an hour; next time I look at the clock it's 3am. I only have this with games like RimWorld or SimCity (city builders, simulators) and it's actually the main reason why I play them so little. They're too "just one more thing". So yeah, r…