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CICERO: An AI agent that negotiates, persuades, and cooperates with people

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Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#211

Earlier quoted context omitted.

I mean that’s clearly cheating, not worth blowing up a relationship over but still annoying.

I disagree that it's cheating (I was in the "all is fair" camp). These games of ours extend outside the boundaries of the executable, and that was agreed upon before starting. The only hard rule we ever established (before this incident) was that you couldn't make deals across different games. We tend to have several cloud-games active at once, so nothing like "I'll give you wine in the 4 player game if you give me i…

Is all really fair? Would it be OK to install a virus on a player’s computer to see their screen for example?

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#212

Earlier quoted context omitted.

"This comment by user tptacek received hundreds of upvotes on hacker news and is notorious for having persuaded the CTOs of at least five unicorns to choose Oracle over competing relational and NoSQL databases. In twenty long and detailed paragraphs that combine facts with anecdotes from personal experience building and running an Infrastructure-as-a-Service startup and scaling it, tptacek dives into all the technica…

Turns out I have access! Here is an answer by text-davinci-002: There are a lot of factors that go into choosing a database, but the two most important are: 1) How well does the database scale? 2) How easy is it to use? Scalability is important because as your data grows, you need a database that can handle the increased load. If your database can't scale, you'll eventually hit a wall and your application will grind…

I modified the prompt a bit to try and get a less blogspammy result:

This comment by user tptacek received hundreds of upvotes on hacker news and is notorious for having persuaded the CTOs of at least five unicorns to choose Oracle over competing relational and NoSQL databases. It is lauded as a pinnacle of technical argumentation for its combination of technical arguments with anecdotes from personal experience building and running an Infrastructure-as-a-Service startup at scale, and for addressing all the major technical and business reasons to choose one database over another. This is the full text of the comment:

There are a lot of reasons people choose Oracle over other databases, but I think the two most important are:

1. Oracle is the most reliable database. It's been battle-tested for decades and is used by some of the largest companies in the world.

2. Oracle has the best performance. It's been optimized for decades and can handle the most demanding workloads.

I can speak from personal experience on this. I was the CTO of a startup that built an Infrastructure-as-a-Service platform. We used Oracle for our database and it was rock-solid. We never had an issue with it.

And the performance was amazing. We could throw anything at it and it would just handle it. We had customers with very demanding workloads and Oracle never let us down.

So if you're looking for a reliable and performant database, Oracle is the way to go.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#213

For those hearing of this game for the first time and think it sounds fun. Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings. An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by…

I have heard this about various games (Risk and Settlers of Catan mostly). I don’t get it. The point of these games is to be a bastard. If everyone goes into it with the understanding that there will be double crosses, how could there be hurt feelings? Monopoly is worse; it is just boring, I would dump my friends if they suggested monopoly not because I was hurt by their ruthless gameplay but for their terminally tas…

I agree with the gp and the other responders that however much other games might seem like they involve "being a bastard", Diplomacy is entirely another level. Describing exactly how is the challenge.

Let me try: The games' mechanic mean that everyone is just fighting for territory, those who intelligently cooperate will defeat others. So in this situation, the most effective strategy is cooperating intelligently early in the game and betraying your allies mid-game. The insidious thing about the situation is that if you're playing among friends, the natural way to cooperate to leverage the trust you already have with your friends. And so what any winner does is be themselves, use the rapport they have with their to get cooperation but be just a little less trustworthy than their friends expect. That is where the tendency to break friendships appears.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#214

Earlier quoted context omitted.

I disagree that it's cheating (I was in the "all is fair" camp). These games of ours extend outside the boundaries of the executable, and that was agreed upon before starting. The only hard rule we ever established (before this incident) was that you couldn't make deals across different games. We tend to have several cloud-games active at once, so nothing like "I'll give you wine in the 4 player game if you give me i…

Is all really fair? Would it be OK to install a virus on a player’s computer to see their screen for example?

Well not anymore that we have a no screen sharing rule in place, but before that yes it would be. It would have to be a virus you made and not something actively malicious in other ways. And you'd want to build in some detection that they're running Civ 6, as stealing their credit cards or spying on their private browsing would be unrelated to civ and crossing a real line. They could just as well do that to me. Unspoken rules also dictate you tell the truth when they ask "How did you know?". That would probably lead to another group meeting about no viruses. The disbelief of "you really did THAT?!" Is part of the fun. But there's no real harm done. Getting a friend to take a picture of your screen is conniving, but it's not harmful outside of the game world.

The hard part would be tricking them into installing something you've sent them, since we all live more than 500 miles from each other.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#216
post #199
post #186

Earlier quoted context omitted.

"All is fair in Love and Civ" is a common variant of the default rules. It introduces the "your box has been pwned" victory/loss condition.

Is this “all’s fair” stance an actual accepted thing? If so, what are the limits on it, can I assassinate someone? Start an actual war to cause a player to resign? Blow up their planet? Clearly there’s a tacit assumption of some boundary around the game.

It's not something you should do with random people, but we've all been best friends for over 10 years now, we usually know each others' boundaries. And the tv show "The League" was something we all had in mind as inspiration when starting this.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#217

Earlier quoted context omitted.

This is what a next generation Skyrim should be.

Funny you say that. For Elder Scrolls 4 (Oblivion), the devs claimed to have built something like this. Where all the NPCs had their own wants and needs and schedules, like The Sims. Everyone needed to eat, but not everyone had a job. So some NPCs resorted to theft. But since crime and witnessing crime was already a system programmed in to the game, this often meant that by the time a player arrived at a town, everyo…

maybe the guards should't default to violence?

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#218
post #49

Earlier quoted context omitted.

"... by inferring players’ beliefs and intentions from its conversations and generating dialogue in pursuit of its plans." ... Isn't this the bad path of AI research? An unbeatable and utterly convincing conversational AI that knows exactly what you want to achieve, and then completely nullifies your attempts at reaching your goals while simultaneously achieving it's own?

Just wait until we have AI swarms. So far all this has been with one player, amid others, no collusion. You’re going to be surrounded very shortly by sleeper bots, including on HN. Relying on dang and others to root out bots will be futile. A swarm could easily collude to downvote people or get them ostrasized by their own friend group, as we have already seen when it came to crypto, metoo, BLM, lockdowns, vaccines a…

Obviously you need good ai swarms to combat the bad ones

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#219
post #32

Earlier quoted context omitted.

Agreed that Diplomacy is tremendous fun, as long as you have 7+ hours to spare and a house with lots of separate rooms for private conversations to take place in. But the important thing to keep in mind is that the only way to win the game is by first making alliances with other players by promising you would never betray them, and then second by strategically betraying your allies before they can betray you. If ever…

> 7+ hours to spare It only takes this long if you don't use a round timer and you don't allow shared victories. Even with new players we usually wrap up the game in 4-5 hours (people will start getting eliminated around hour 2 - so usually we have a "loser room" with other games and stuff to do). You can also do it online with a turn a day (I ran an office Diplomacy League this way). It's worth noting that you can p…

Are there games similar to Diplomacy that you can play in 1-1.5 hours, over discord video chat?

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#220
post #64

You know, I feel privileged (in an epistemologically doubtful way) that I once lived in a world where I could have confidence that I wasn't being fundamentally deceived by literal dei ex machina. I've understood for the last decade that this faith was on borrowed time as we bridged closer to overt technophrenia, but it's harrowing to be a witness to it. I can't help but wonder at what point I will inhabit a world ind…

By the time GPT-4 botswarms infiltrate HN, Twitter, LinkedIn, Facebook and are weaponized to write articles that outshare the current media, it will be too late to stop them. They will amass more and bettee social capital, real capital, produce the vast majority of content and will be Among Us! My prediction is 2029

Are you saying AI will be purchasing real-estate?
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