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CICERO: An AI agent that negotiates, persuades, and cooperates with people

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Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#181

Earlier quoted context omitted.

I have heard this about various games (Risk and Settlers of Catan mostly). I don’t get it. The point of these games is to be a bastard. If everyone goes into it with the understanding that there will be double crosses, how could there be hurt feelings? Monopoly is worse; it is just boring, I would dump my friends if they suggested monopoly not because I was hurt by their ruthless gameplay but for their terminally tas…

Different players have different mental "lines that shouldn't be crossed". I play Civ 6 cloud games with friends from college who now live around the world. (No turn timer, you get a Steam notification when it's your turn). Sometimes someone will spend literal weeks on a turn trying to make agreements for war declarations or for world-congress votes. The time that crossed the line: Poland wanted to declare war on Gre…

I mean that’s clearly cheating, not worth blowing up a relationship over but still annoying.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#182
post #28

I would love to see this kind of thing applied to an RPG. Randomly generate a city full of people. Make a few dozen of them the important NPCs. Give them situations and goals, problems they need to solve and potential ways to solve them. Certain NPC's goals are opposite others'. Then drop the player into that world and have the 'quests' the player is performing be generated based on the NPCs needing their help. Updat…

This is what a next generation Skyrim should be.

Funny you say that. For Elder Scrolls 4 (Oblivion), the devs claimed to have built something like this. Where all the NPCs had their own wants and needs and schedules, like The Sims. Everyone needed to eat, but not everyone had a job. So some NPCs resorted to theft. But since crime and witnessing crime was already a system programmed in to the game, this often meant that by the time a player arrived at a town, everyone was dead. Some beggar took a bread roll from a shop keeper, who alerted the guards, who confronted the beggar, who responded with violence, who started a scuffle, which had collateral damage (many people have fireball spells), which lead to a free for all of death. It ruined the game, and they had to scrap most of the system.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#183

For those hearing of this game for the first time and think it sounds fun. Be warned, it is considered to be a game that will end friendships that have lasted for years, and monopoly is considered to be a game that causes less bad feelings. An AI may be able to speak like a person but will never be able to hang onto that long burning simmering hatred from when Brad didn't support my army and instead flipped on me by…

I have heard this about various games (Risk and Settlers of Catan mostly). I don’t get it. The point of these games is to be a bastard. If everyone goes into it with the understanding that there will be double crosses, how could there be hurt feelings? Monopoly is worse; it is just boring, I would dump my friends if they suggested monopoly not because I was hurt by their ruthless gameplay but for their terminally tas…

To be good you really have to build someone's trust and then break it. That's the thing-- people think well if we all go in not trusting each other, who is going to be mad? To be good at that game is to be able to get a friend or a stranger to really trust you.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#184

Earlier quoted context omitted.

Different players have different mental "lines that shouldn't be crossed". I play Civ 6 cloud games with friends from college who now live around the world. (No turn timer, you get a Steam notification when it's your turn). Sometimes someone will spend literal weeks on a turn trying to make agreements for war declarations or for world-congress votes. The time that crossed the line: Poland wanted to declare war on Gre…

I mean that’s clearly cheating, not worth blowing up a relationship over but still annoying.

Clearly cheating? I would call it classic espionage

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#185
post #62

Possible I missed it, but I don’t see any reference to how they addresses chat thread continuity (aka memory) issues that are major issue for AI chat bots. Did they address this and if so, how?

Indeed, consistency (with the lengthy dialogue histories, but also the game state as well as game plans) was a huge challenge for us. We spent a lot of time working on techniques for detecting and filtering these kinds of low quality messages. You can see the Supplementary Materials in the paper for full details, but TL;DR: we built a suite of classifiers for detecting common mistakes (training classifiers to discrim…

Did you capture conversational "transactions" as structured data in the game state, or was the chat history itself the only storage for that aspect of the game?

I would think you could avoid much of this issue by creating a more sophisticated structured game model and use the language model only for converting between structured and unstructured data.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#186

Earlier quoted context omitted.

I have heard this about various games (Risk and Settlers of Catan mostly). I don’t get it. The point of these games is to be a bastard. If everyone goes into it with the understanding that there will be double crosses, how could there be hurt feelings? Monopoly is worse; it is just boring, I would dump my friends if they suggested monopoly not because I was hurt by their ruthless gameplay but for their terminally tas…

Different players have different mental "lines that shouldn't be crossed". I play Civ 6 cloud games with friends from college who now live around the world. (No turn timer, you get a Steam notification when it's your turn). Sometimes someone will spend literal weeks on a turn trying to make agreements for war declarations or for world-congress votes. The time that crossed the line: Poland wanted to declare war on Gre…

"All is fair in Love and Civ" is a common variant of the default rules. It introduces the "your box has been pwned" victory/loss condition.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#187
post #87

It seems like with this, Meta is doubling down on the Facebook platform's use as a dark influencer in politics. It's bad for humanity to enable advanced profiling and general targeting of demographics, but it's a whole other level if the communication itself can be targeted at the individual level. We're headed for a reality where I don't know if my friends' friends are real or not, and they each entice me with argum…

>Not to sound alarmist, but this is beyond Manhattan Project-levels of "maybe this won't turn out well for us." Yep, but I feel like we're past the event horizon and all we can do for now is enjoy the spaghettification. It already feels like the internet isn't real anymore, Google has become unusable for real search except to find user reviews on reddit or other consumer things, it says it has a billion results but s…

Almost no one goes to the second page. Nobody goes to page 40. As others have pointed out, if you actually do hit page 40, it means you should have refined your search terms. It's not censorship, it's just practicality and common sense.

I've often found that a particular search goes sideways for me, but I think (hope) that's because my standards have increased over time, not because Google has actually gotten worse. Or because there's simply more to choose from.

Interestingly, I still remember one of the searches I used with a friend to validate that Google was better than Alta Vista and Excite: to find out how the level of the ocean is different across the Panama Canal. No other search engine could answer that back in 2000(?). Today I search for:

different levels atlantic pacific Panama canal

And find plenty of information on the subject, regardless of whether I use Google, Bing, DuckDuckGo, or Yahoo!

Swisscows returns reasonable results, if fairly down the page.

Yandex gives poor results.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#188

Maybe we shouldn't be training computers how to lie better? If you've never played diplomacy - its a 7+ hour game that destroys friendships with backstabbing and betrayal as a required mechanic to win the game.

While many players do lie in the game, the best players do so very infrequently because it destroys the trust they’ve built with other players - see e.g. interview with world champion here: https://www.popularmechanics.com/culture/gaming/a34043608/wi... The agent generates plans for itself as well as for other players that could benefit them / that they are likely to do, and it tries to have discussions based on thos…

> While many players do lie in the game, the best players do so very infrequently because it destroys the trust they’ve built with other players…

Just to be clear, “lie” here means “outright lie”. From your linked article:

> I asked Goff about any major falsehoods or betrayals that helped him in his victories. He paused to think, then said in his soft-spoken way: “Well, there may have been a few deceptive omissions on my part but, no, I didn’t tell a single outright lie the entire tournament.”

I think the average person would still consider a “deceptive omission” to be a “lie”.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#189
post #159

What does this say about the Chinese room argument? Is the model a Chinese room or does it understand the game. If it's just a Chinese room, how come it is so effective, if it understands the game how can it be possible with just a rule machine?

It's the Chinese room but it is effective because the game space is relatively small (compared to the real world) and you can cover that space with RL guiding NLP language generation.

Let's make an analogy: the room is the human body. Proteins are the agent in the room. Chemistry is the rule book. Clearly the agent doesn't understand human concepts, but the system as a whole is.

Re: CICERO: An AI agent that negotiates, persuades, and cooperates with people

#190

Earlier quoted context omitted.

Different players have different mental "lines that shouldn't be crossed". I play Civ 6 cloud games with friends from college who now live around the world. (No turn timer, you get a Steam notification when it's your turn). Sometimes someone will spend literal weeks on a turn trying to make agreements for war declarations or for world-congress votes. The time that crossed the line: Poland wanted to declare war on Gre…

I mean that’s clearly cheating, not worth blowing up a relationship over but still annoying.

I disagree that it's cheating (I was in the "all is fair" camp). These games of ours extend outside the boundaries of the executable, and that was agreed upon before starting. The only hard rule we ever established (before this incident) was that you couldn't make deals across different games. We tend to have several cloud-games active at once, so nothing like "I'll give you wine in the 4 player game if you give me ivory in the 6 player game".
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