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RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

rimworldgame.com

31–40 of 139 posts

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#32
post #22

Earlier quoted context omitted.

I still play vanilla. I've never beaten it.

I've seen I think a single one of the RimWorld endings and honestly "beating the game" is so not interesting to me at this point after hundreds of hours played. Starting up new colonies and getting established to the point of "yeah I can handle all the raids thrown at me at this point" is when I move on to start a new colony with a new religion/race/theme. Actually going from "solidly established colony" to "you win!…

What's a nomad? You caravan around and settle new tiles?

I vaguely know that's possible, but I don't venture out a lot honestly.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#35

One of the deepest, most replayable strategy and sim games. So many subsystems that mesh together for unique emergent behavior.

I like it but I never got around to adopting the mindset of “your colonists are disposable, just roll with it if (when) something terrible happens to them.” I think my issue is I treat these types of games (X-COM is another example) as RPGs and get too attached to the characters.

You don't have to play with that mindset, though "attachment leads to suffering" is a valuable mantra for this game. I play fairly risk-averse and I'm willing to save-scum to avoid the death or even grievous injury of a favorite pawn (pets not cattle, if you will). There's really no wrong way to play.

That style works particularly well with the nobility expansion.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#36
Greedy bustards hiked price in regional currencies (28% in my case) right before I decided to buy a dlc! Even Factorio (legendary for no sale policy) haven't hiked yet. Great game btw.

[0] https://store.steampowered.com/news/app/294100/view/34221999...

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#37
post #31

Rimword -- if Dwarf fortress is a little too complicated for you.

“Impersonal” would be a more accurate term. Rimworld tries to get you emotionally attached to colonies in a way that Drawf Fortress does not.

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#38

Dwarf Fortress and Rimworld are currently on the front page. I don't know why, but I like it.

Well, here's a post for ONI to complete the trifecta of colony sim games... https://news.ycombinator.com/item?id=33712533

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#39
I used to watch a YouTuber doing a video series on RimWorld, he was able to "tell" a really good story that was happening in his world [1].

I want to someday start playing it, right now I'm not because: I rather play on the console laying on the couch, I'm working to much to invest in the game. It seems to have a step learning curve.

1 - https://youtube.com/playlist?list=PL_lgEqY9K6UXUVco5XysDNAeU...

Re: RimWorld: A sci fi colony SIM driven by an intelligent AI storyteller

#40
post #27

Dwarf Fortress and Rimworld are currently on the front page. I don't know why, but I like it.

Let’s get Cogmind and Caves of Qud up here too

Other similar Indie games : Clanfolk & Necesse

Necesse is more similar to Terraria, but it's the game I'm enjoying most right now.

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