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Panoramas of Deus Ex Human Revolution

joumxyzptlk.de

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Re: Panoramas of Deus Ex Human Revolution

#12
post #10
post #3

I’m so glad to see such appreciation for the game. While it’s not the original and may have been on rails, there are few games in which I was so immersed in the art and design.

The original was fairly railroaded as well, outside of a few hubs. Which is exactly like DXHR, come to think of it.

The direction of the story was railroaded in the original, but the player's flexibility in how they approached each mission was definitely not.

HBomberguy did a whole video about how DXHR failed to achieve the same level of freedom of problem-solving that the original did. It's quite good, but also very long. Worth it, IMO.

https://www.youtube.com/watch?v=bgJazjz9ZsA

Re: Panoramas of Deus Ex Human Revolution

#14
post #10
post #3

I’m so glad to see such appreciation for the game. While it’s not the original and may have been on rails, there are few games in which I was so immersed in the art and design.

The original was fairly railroaded as well, outside of a few hubs. Which is exactly like DXHR, come to think of it.

there's a GDC talk on Youtube where Warren Spector makes that point explicitly. The original was narratively linear but had freedom within the mission gameplay. He considered that vital for the tension of the story. This is also why HR succeeded for me in contrast to Mankind Divided. The 'open world' like approach of the latter sidelined the main story which seemed almost tangential. Which is a problem in many games these days.

https://youtu.be/tffX3VljTtI

Re: Panoramas of Deus Ex Human Revolution

#15
post #3

I’m so glad to see such appreciation for the game. While it’s not the original and may have been on rails, there are few games in which I was so immersed in the art and design.

I agree. I'm a fan of the gameplay and honestly quite bizarre design, it's distinctive in a way a lot of games aren't.

But the plot...oh man, I wish they had spent some time on the plot.

Re: Panoramas of Deus Ex Human Revolution

#16
post #10

Earlier quoted context omitted.

The original was fairly railroaded as well, outside of a few hubs. Which is exactly like DXHR, come to think of it.

The direction of the story was railroaded in the original, but the player's flexibility in how they approached each mission was definitely not. HBomberguy did a whole video about how DXHR failed to achieve the same level of freedom of problem-solving that the original did. It's quite good, but also very long. Worth it, IMO. https://www.youtube.com/watch?v=bgJazjz9ZsA

He's absolutely correct on comparing it to the first game, but he may even be a little too warm towards some aspects of it. I also enjoy this video by Ross of "Freeman's Mind" [0]

[0] https://www.youtube.com/watch?v=vYLEuQrvND0

Re: Panoramas of Deus Ex Human Revolution

#17
post #4

As a fan of both DXHR and Deus Ex Mankind Divided, I love this! Such a great series.

I hope you've played the original too! It is worse in some aspects of gameplay, but it's significantly more immersive and the plot is fantastic (and aged a little too well).

Re: Panoramas of Deus Ex Human Revolution

#19
post #4

As a fan of both DXHR and Deus Ex Mankind Divided, I love this! Such a great series.

I hope you've played the original too! It is worse in some aspects of gameplay, but it's significantly more immersive and the plot is fantastic (and aged a little too well).

I’ve heard all good things but I’m hesitant as it might feel too old. I’d jump on a remake right away though.

Re: Panoramas of Deus Ex Human Revolution

#20
post #5

I really hope Embracer lets them finish the Jensen Arc. DX:MD was actually incredible.

The near future Prague shown in MD is one of my favorite game spaces. The blend of futuristic, functional and historical just gives it a sense of place not many games manage.
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