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Panoramas of Deus Ex Human Revolution

joumxyzptlk.de

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Re: Panoramas of Deus Ex Human Revolution

#6
post #5

I really hope Embracer lets them finish the Jensen Arc. DX:MD was actually incredible.

It really was incredible. I am disappointed they did not finish the story arcs they set up for the main story, they had such great insidious plots brewing (Orchid?!) and in the end it was just a bomb at a convention. Human Revolution had a larger than life plot that only such a series can support, and they were almost getting there for MD as well but stopped short.

I hope that was just setting up a sequel.

Re: Panoramas of Deus Ex Human Revolution

#7

Man I hope he does Jensens apartment. I love the architecture and all the details. The lab one is incredible.

The atmosphere in the apartments are so good. Almost a cosy dystopia. The first Deus Ex was my first experience with a "safe zone" and "hub world" in gaming and I remember it changed my entire outlook on what games could be. I didn't have to be fighting to exist in the world, and calmly exploring the space and the story was so refreshing.

Probably why I enjoy "walking simulators" so much.

Re: Panoramas of Deus Ex Human Revolution

#9
post #6
post #5

I really hope Embracer lets them finish the Jensen Arc. DX:MD was actually incredible.

It really was incredible. I am disappointed they did not finish the story arcs they set up for the main story, they had such great insidious plots brewing (Orchid?!) and in the end it was just a bomb at a convention. Human Revolution had a larger than life plot that only such a series can support, and they were almost getting there for MD as well but stopped short. I hope that was just setting up a sequel.

I ignored the game at launch and only had time to play recently. To me, it felt like a complete game given how fleshed out the sidequests were. The narrative seemed to be setting up for an absolute spike of a third game.

Admittedly, the other two deus ex games have stakes that ramp up low>medium>high through the game, but at the expense of sidequests and exploration. I figured the follow-up to MD would be able to hit the ground running and have plenty of space to be wildly high stakes the whole time. Maybe even get as wacky as the first did, but in a "plausibly serious" way.

Re: Panoramas of Deus Ex Human Revolution

#10
post #3

I’m so glad to see such appreciation for the game. While it’s not the original and may have been on rails, there are few games in which I was so immersed in the art and design.

The original was fairly railroaded as well, outside of a few hubs. Which is exactly like DXHR, come to think of it.
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