It's not quite as nice as a full desktop setup, but you can get portable 4K monitors in the 12 to 17 inch range. Also you can build some small but high powered machines. I've got a mini ATX build with a 12900 ks, and a 3090. Fits in a carry-on, way faster than any laptop. Also if you're spending that long in each location, it might be viable to just buy monitors at your location, especially if you think of it as the…
12 to 17" 4k monitor is completely pointless. At those sizes a normal FullHD or 1920x1200 panel will do you the same service - and cost much less and require much less powerful GPU to drive (battery of your laptop will thank you!)
Ask HN: Working in a VR Headset?
241–250 of 257 posts
Re: Ask HN: Working in a VR Headset?
#242Earlier quoted context omitted.
Almost all your complaints are addressed with the quest pro. Especially the sweat and passthrough are all much better. I just used it yesterday to work w/horizons workrooms while at the office, and being able to see my surroundings was great. I'm going to re-try using Immersed as well, I haven't figured out a great way to address the latency in the office yet. Obviously, working at Meta means showing up as an avatar…
Try horizon workroooms. To me, immersed is like Linux - tons of options, more features, but it’s a bit trickier to set up just right and things seem to not stay right, it takes constant adjustment. Horizon workrooms was like using a Mac - it “just works” when I onboarded, less features but way less hassle. I much prefer it personally.
To me, Mac is like Linux - tons of options, more features, but it’s a bit trickier to set up just right and things seem to not stay right, it takes constant adjustment.
Linux was like using a Mac - it “just works” when I onboarded, less features but way less hassle. I much prefer it personally.
Re: Ask HN: Working in a VR Headset?
#243Earlier quoted context omitted.
The Nreal Air looks cool, but it only offers a 46 degree FoV[1]. That's less than half the FOV of the Quest 2, which makes it hard to see all of your windows/workspace. (To be fair: the tradeoff is excellent PPD within its narrow FOV). [1] https://www.nreal.ai/specs/
I have the Airs. For the purposes of working, 46 FOV is more than sufficient. I find myself straining my eye to read the corners. On the Nreals, the small FOV means the pixel density is much better than the alternatives.
I am super interested in getting the nreal glasses for work. But I'm also a bit hesitant due to this.
Re: Ask HN: Working in a VR Headset?
#244Earlier quoted context omitted.
I have been experimenting with multiple monitor setups for some time, using 2 - 6 monitors. Currently I have 5. I like having Email+IM on a vertical monitor on the side. If someone contacts me, I always have this communication screen, and I can respond to people without forgetting what I was working on. On my laptop, I press Cmd-Tab and everything is gone. I also like having a second monitor above my main monitor jus…
For your laptop, have you tried virtual desktops tied to keyboard shortcuts (like Alt-1, Alt-2, etc)? Also a drop down quake style terminal with multiple tabs provides the same rapid access functionality for the command line.
Re: Ask HN: Working in a VR Headset?
#245They're lightweight, look like Sunglasses , and I've used them for productivity and watching vids for hours daily without eye strain.
In fact I've been using them for gaming on my Steam Deck too and its relieved my neck strain from not having to look down while playing.
With something like Samsung DeX on an S-series Samsung phone you can have a desktop environment, but they also just screen mirror USB-C DP Alt Mode compatible devices including some laptops and tablets, or you can use their AR Space for 3 floating (or pinned) windows.
They also work with M1 Apple laptops directly, and iPhones and HDMI devices in general via an adaptor.
Just note their AR Space feature doesn't work with many Exynos based phones, butnit does with some like the s10e and s21.
Example screenshots I took from Samsung DeX while using my Nreal Air's
https://i.postimg.cc/nrx3WLg8/Screenshot-20221025-094752-Poc...
https://i.postimg.cc/pV0WZcGk/Screenshot-20221021-153844-HBO...
Re: Ask HN: Working in a VR Headset?
#246I'm currently visiting family abroad and working remotely. I bought my work machine (A Mac M1) and a quest 2 with me. So far I've done one week of 9 hour days and on one of those days I used Immersed VR until I got a battery warning. The experience was flawed but many things worked surprisingly well. I was getting fed up with just having one screen and having four low-resolution screens was really useful for some thi…
Do you mind clarifying your multi monitor setups’ tech specification? Never really thought about being one to many along. Thanks!
In Immersed VR there are no tech specs, if that's what you mean. Though I am using a "headless" HDMI connector, which I think gets me an extra monitor without having to pay monthly for Immersed.
If this becomes workable then it would allow me to attain a dream of proper remote working, taking longer holidays to cities and such with the wife, without taking annual leave. Probably a pipedream :p
Re: Ask HN: Working in a VR Headset?
#247I'm currently visiting family abroad and working remotely. I bought my work machine (A Mac M1) and a quest 2 with me. So far I've done one week of 9 hour days and on one of those days I used Immersed VR until I got a battery warning. The experience was flawed but many things worked surprisingly well. I was getting fed up with just having one screen and having four low-resolution screens was really useful for some thi…
> I bought my work machine (A Mac M1) did you have to use windows to get VR to work in a mac? Steam vr does not work on a mac natively afaik.
Re: Ask HN: Working in a VR Headset?
#248Earlier quoted context omitted.
I have the Airs. For the purposes of working, 46 FOV is more than sufficient. I find myself straining my eye to read the corners. On the Nreals, the small FOV means the pixel density is much better than the alternatives.
Does it affect your vision when using them for many hours? Whenever I use VR headsets for more than 1 hour I tend to get blurry vision once I take them off, since my eyes have adjusted to having the screen so close to them. I am super interested in getting the nreal glasses for work. But I'm also a bit hesitant due to this.
Re: Ask HN: Working in a VR Headset?
#249I like it. I setup a login just for working in VR. I get MUCH more done as I'm totally distraction-free, and it's much better for my neck, as I'm looking at the screens in front of me, instead of down at my laptop. Looking down at my laptop for years has become a source of chronic pain, and working in VR removes it. Setup is a Macbook Air M1, Quest 2, elite strap, and over-the ear headphones. I use Immersed, which is…
> Looking down at my laptop for years has become a source of chronic pain Why not use an external monitor at eye level? Or elevate the laptop and use an external keyboard.
Re: Ask HN: Working in a VR Headset?
#250Earlier quoted context omitted.
I would highly recommend buying a Samsung S10E second hand off of ebay or something for $100 and using that. Once you've used Dex and Nebula with a bluetooth mouse and keyboard it will all click. It's incredible.
What are Dex and Nebula? (I’m considering trying this setup)