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Ask HN: Working in a VR Headset?

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Re: Ask HN: Working in a VR Headset?

#131
post #88

Earlier quoted context omitted.

May not be for you, but personal experience and hearing stories from others makes it clear this is far from universally true. I used a Quest 2 once at a conference exhibit booth demo -- so maybe 10 mins max in the headset, probably less -- and it left me dizzy, disoriented, and unable to focus my eyes correctly for at least as long after taking it off. Had to sit on the floor in the exhibit hall to clear my head.

A friend showed me his VR setup. For me, 30 seconds of wearing that headset in a flight sim meant 30 minutes of fighting against nausea. It was quite hilarious how badly my body reacted to it.

That's likely the flight simulator application causing it, not the VR headset. Those things are extremely performance intensive even without VR, with VR it gets only that much worse. Unless the application & the setup is very high end and extremely well tuned, it is going to be a barf fest due to lag, poor frame rate and other issues. Your friend is likely used to it (most people lose the feeling of nausea and motion sickness over time) but for you it was likely too much.

Ask your friend to show you some of the basic demos that came with the headset they have. I bet you will have much better time.

Re: Ask HN: Working in a VR Headset?

#133

I have a vive and a quest 2 and I tried working like that when travelling. The quest won't work in a car as it uses gyros. I tried for about 18 hours each device to work in VR. Many things are not there yet. My vive is attached to a 5 monitor dual GPU beast that drives a central 144hz 4k HDR 43" and 5 2560x144 monitors. The vive couldn't touch the physical setup for comfort or resolution or just non-fussiness. I cons…

> The quest won't work in a car as it uses gyros.

I did try the quest 2 on a plane and it worked well, apart from when the plane was turning or in turbulence. I suppose the visual tracking makes an assumption that the world is static, which is usually true but breaks down when the plane is bouncing up and down.

Re: Ask HN: Working in a VR Headset?

#134
post #17

> I am comfortable with at least two 27" monitors. I embraced a single-monitor workflow early in my career after experimenting and finding that having multiple monitors often makes me less productive than just switching workspaces with ⌘+tab. Now it's extended to a single-laptop workflow that's given me incredible flexibility to travel and move around the office. When do people really need multiple monitors? My only…

I agree for a lot of activities multiple monitors doesn't help that much, but there are some. The most obvious is web dev. Whenever I get into heavy front end work I end up wanting 3 displays: (a) IDE/primary editor (b) actual browser UI and (c) the browser dev console. These all need to be on screen at once because of how iterative and feedback driven the process is ("nudge the button 2 pixels to the left, no 3, no 2, now click to invoke the dropdown, why is the padding wrong" etc).

Re: Ask HN: Working in a VR Headset?

#135
post #89

Earlier quoted context omitted.

In webdev using a framework with HMR having VS Code on one screen and the browser on another is a lot more productive than having to Alt/⌘+tab to see changes. There are many more similar use cases.

I’ve found an ultrawide, 32” monitor addresses this just as well.

some of it definitely relates to window management features and their limitations

Re: Ask HN: Working in a VR Headset?

#136
If you want to work in VR, I recommend getting the highest resolution possible. I love my Quest 2 for everything other than reading text. It was nausea inducing.

The Valve Index is better but the resolution still isn’t there

With HP’s reverb G2, it’s definitely possible since it has a higher resolution at a good price point. You can get used headsets for less than $300. It’s not great for games that require moving around since tracking is horrible, but it’s really great for work and sim games

Re: Ask HN: Working in a VR Headset?

#137
post #17

> I am comfortable with at least two 27" monitors. I embraced a single-monitor workflow early in my career after experimenting and finding that having multiple monitors often makes me less productive than just switching workspaces with ⌘+tab. Now it's extended to a single-laptop workflow that's given me incredible flexibility to travel and move around the office. When do people really need multiple monitors? My only…

The 4% of us with Aphantasia can't do that at all. I need all the relevant windows open and readable for me to work. I tried VR but found the resolution lacking.

Thank you for this comment! I never made the connection between my Aphantasia and my seven monitor setup!

Re: Ask HN: Working in a VR Headset?

#138

Don't only consider VR headsets; also check out AR glasses. The newest generation of AR glasses are surprisingly practical as portable displays e.g. Nreal Air.[1] However neither VR headsets nor AR glasses have reached the resolution sweet spot to compete with monitors in permanent workspaces [1] https://www.youtube.com/watch?v=vDekX4vrSsA

The Nreal Air looks cool, but it only offers a 46 degree FoV[1]. That's less than half the FOV of the Quest 2, which makes it hard to see all of your windows/workspace. (To be fair: the tradeoff is excellent PPD within its narrow FOV). [1] https://www.nreal.ai/specs/

(I'm trying a pair out. They are on Amazon for $379 and extended returns during Christmas...)

It feels like a wall height screen about 8-10 feet in front of you. Perhaps a little bigger would be good, but it isn't that too small.

The resolution of 1920x1080 is ok. I wish it was higher. And it doesn't support AR monitors (the 1920x1080 in the glasses a mirror of the iPad - except for blink .. - the demos for android are much nicer with AR windows places in physical space)

The setup I'm testing:

  - nreal 1920x1080 nreal air
  - usb-c plugged into an ipad mini + cellular
  - tailscale allows me to remote into my desktop computer
  - with bluetooth keyboard and mouse
  - and then blink app to tmux (or perhaps vscode - I haven't tried it yet)
I've only been testing a couple days.

It feels much better than my experiments with Quest2 VR desktop. And when I am able to just work within a single app (blink, safari, ...) it is a good experience. My biggest struggle is iPad os - inconsistent keyboard shortcuts even in apple applications.

I'd like to try a tiny raspberry pi like device that allows remote-ssh vscode + remote tmux + streaming chrome (vnc or perhaps https://www.mightyapp.com) - but the hardware needs to support USB-C Display Port.

Perhaps a DIY powered by Framework mainboard... https://twitter.com/FrameworkPuter/status/156912081380642406...

Overall, it is still promising and I'm going to keep trying until end of January - to see if this is a good to take anywhere to code/dev/mosh. For a V1 of this experience it exceeds expectations (and is much better than quest2 for me)

Re: Ask HN: Working in a VR Headset?

#139

I have a vive and a quest 2 and I tried working like that when travelling. The quest won't work in a car as it uses gyros. I tried for about 18 hours each device to work in VR. Many things are not there yet. My vive is attached to a 5 monitor dual GPU beast that drives a central 144hz 4k HDR 43" and 5 2560x144 monitors. The vive couldn't touch the physical setup for comfort or resolution or just non-fussiness. I cons…

> The quest won't work in a car as it uses gyros. Am I reading it correctly you are trying to use VR in a vehicle while someone is driving? I get car sick very easily when riding. I also get motion sickness when using VR. I cannot imagine being affected by both at the same time.

No post body was provided.

Re: Ask HN: Working in a VR Headset?

#140

I have a vive and a quest 2 and I tried working like that when travelling. The quest won't work in a car as it uses gyros. I tried for about 18 hours each device to work in VR. Many things are not there yet. My vive is attached to a 5 monitor dual GPU beast that drives a central 144hz 4k HDR 43" and 5 2560x144 monitors. The vive couldn't touch the physical setup for comfort or resolution or just non-fussiness. I cons…

> The quest won't work in a car as it uses gyros. I did try the quest 2 on a plane and it worked well, apart from when the plane was turning or in turbulence. I suppose the visual tracking makes an assumption that the world is static, which is usually true but breaks down when the plane is bouncing up and down.

Not an assumption: movement is relative. Quite fun to think about it (Einstein's elevator mental experiment)
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