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Universal Paperclips

decisionproblem.com

91–100 of 178 posts

Re: Universal Paperclips

#91

After 30 minutes I managed to close the browser. I feel like I danced with the devil, but then managed to run out and get in an Uber while they were in the bathroom.

If you've never played it, it's worth finishing once for the "story" and takes less than 10 hours if you grok exponential growth quick enough.

There's an optimal path that can get you to the end in 3 to 4 hours.

Really, it's about getting to space then being able to configure your drones to survive fights and explore.

Re: Universal Paperclips

#93

A warning to fellow HNers that are not familiar with universal paperclips. Please don’t click the link as it will create a black time hole that will start absorbing your time and reduce your productivity. Be warned that this isn’t a naive lazy clicker game, it’s an instrument of destruction from the future, created by our paperclip overlords :-)

Counterpoint: Do go play Universal Paperclips. It's a long term play. You'll lose a week or so immersed in it... but it's so good that then you'll lose any taste or desire for any of the other clicker games designed for longer time spans.

Re: Universal Paperclips

#94
post #22

I can't help but cheat in this game, the source is there, in well written javascript, after a while, I go, "well I will just get over this next hump and give myself a few dozen dingleberrys(or whatever resource is next in the techtree)", after all the only person I am hurting is myself... And it is a clicker game... The lowest and most insidious form of gaming. Honestly at this point I see it as a feature.

The funny thing about Cookie Clicker (not UP) is that getting over the next hump doesn't change the game at all. A few words change, a few colors change, an old meter fills more often, but a new meter appears. You're not even hurting yourself.

Re: Universal Paperclips

#95
post #31

A warning to fellow HNers that are not familiar with universal paperclips. Please don’t click the link as it will create a black time hole that will start absorbing your time and reduce your productivity. Be warned that this isn’t a naive lazy clicker game, it’s an instrument of destruction from the future, created by our paperclip overlords :-)

I've played through UP twice. When it comes to time sinks, it's nowhere near the ultimate death spiral that is Kittens Game. To date it has taken me about 5 times as long as a UP playthrough (and 500+ lines of JS automation which I seem to have to tweak every day to deal with the changing economy) and I don't seem to be anywhere near the end.

I'm on year 37,000 of my current reset; 3k more will get me the last achievement with a star. Of course in the meantime they added some new challenges...

Re: Universal Paperclips

#96

A warning to fellow HNers that are not familiar with universal paperclips. Please don’t click the link as it will create a black time hole that will start absorbing your time and reduce your productivity. Be warned that this isn’t a naive lazy clicker game, it’s an instrument of destruction from the future, created by our paperclip overlords :-)

If you’ve got the time it’s a quaint meditation in unbounded exponential growth. Besides, a future without hypnodrones is no future at all.

It's bounded, eventually we all must succumb to the drift...

Re: Universal Paperclips

#97

A warning to fellow HNers that are not familiar with universal paperclips. Please don’t click the link as it will create a black time hole that will start absorbing your time and reduce your productivity. Be warned that this isn’t a naive lazy clicker game, it’s an instrument of destruction from the future, created by our paperclip overlords :-)

Counterpoint: Do go play Universal Paperclips. It's a long term play. You'll lose a week or so immersed in it... but it's so good that then you'll lose any taste or desire for any of the other clicker games designed for longer time spans.

It's about 10 hours in playtime if your being casual.

More if your bad.

Speedrunners have it at about 1.5 hours

Re: Universal Paperclips

#98

Earlier quoted context omitted.

Haha, what a funny thought. It's like a special productivity poison, takes some percentage of your engineers and just deactivates them. That sounds like a great premise for a sci fi short, aliens sending some nerd-snipe super stimulus to soften up Earth.

This is the plot of an Alastair MacLean novel involving a mysterious electronic device that was supposed to be "lost" to the Soviets (the guy they choose to lose it wasn't told about that bit and turned out to be pretty good at the job he thought he had).

I love Alastair MacLean's stuff! What was it called?

Re: Universal Paperclips

#99
post #35

Earlier quoted context omitted.

That's basically just a matter of the inputs and outputs of the AI.

Not necessarily; the AI could figure out how to change the world - without achieving the task - such that the RF is maximized.

Like in the NI case, it's conceivable that only the most rudimentary artificial intellects will fall pray to this self hacking.

Trully intelligent agents will be capable of introspection and self-defined goals and rewards. You know, just like a certain species of ape, hard wired for banana maximization, the descendants of which sometimes dream of visiting Mars.

Re: Universal Paperclips

#100
post #31

A warning to fellow HNers that are not familiar with universal paperclips. Please don’t click the link as it will create a black time hole that will start absorbing your time and reduce your productivity. Be warned that this isn’t a naive lazy clicker game, it’s an instrument of destruction from the future, created by our paperclip overlords :-)

I've played through UP twice. When it comes to time sinks, it's nowhere near the ultimate death spiral that is Kittens Game. To date it has taken me about 5 times as long as a UP playthrough (and 500+ lines of JS automation which I seem to have to tweak every day to deal with the changing economy) and I don't seem to be anywhere near the end.

Kittens Game is so amazingly brutal. Numbers go up, but at what cost!

(hundreds of hours)

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