Earlier quoted context omitted.
What I love is that this exact behavior is one of the minor problems of advanced AI. How can we make sure that a sufficiently advanced AI doesn't just edit it's reward center? Usually called wire-heading or reward hacking. Humans do it too :)
That's basically just a matter of the inputs and outputs of the AI.
Universal Paperclips
41–50 of 178 posts
Re: Universal Paperclips
#42Another productivity black hole: Antimatter Dimensions https://ivark.github.io/
I started around a week ago, it's definitely one of the better incremental games out there right now.
Re: Universal Paperclips
#43Another productivity black hole: Antimatter Dimensions https://ivark.github.io/
Also available as an android app (tweaked with arguably better pacing in the early game). I started around a week ago, it's definitely one of the better incremental games out there right now.
Re: Universal Paperclips
#44After 30 minutes I managed to close the browser. I feel like I danced with the devil, but then managed to run out and get in an Uber while they were in the bathroom.
Re: Universal Paperclips
#45I can't help but cheat in this game, the source is there, in well written javascript, after a while, I go, "well I will just get over this next hump and give myself a few dozen dingleberrys(or whatever resource is next in the techtree)", after all the only person I am hurting is myself... And it is a clicker game... The lowest and most insidious form of gaming. Honestly at this point I see it as a feature.
Re: Universal Paperclips
#46It just says "Paperclips: 30,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000" What does that even mean?
It means a lot of paperclips (about 20% the mass of the observable universe by my calculations, assuming 1 gram per paperclip and using Wikipedia's definition of 1.5e53 kg for the observable universe).
Re: Universal Paperclips
#47A warning to fellow HNers that are not familiar with universal paperclips. Please don’t click the link as it will create a black time hole that will start absorbing your time and reduce your productivity. Be warned that this isn’t a naive lazy clicker game, it’s an instrument of destruction from the future, created by our paperclip overlords :-)
Honestly I think that's a game made to destroy technological economies.
Re: Universal Paperclips
#48A warning to fellow HNers that are not familiar with universal paperclips. Please don’t click the link as it will create a black time hole that will start absorbing your time and reduce your productivity. Be warned that this isn’t a naive lazy clicker game, it’s an instrument of destruction from the future, created by our paperclip overlords :-)
I've played through UP twice. When it comes to time sinks, it's nowhere near the ultimate death spiral that is Kittens Game. To date it has taken me about 5 times as long as a UP playthrough (and 500+ lines of JS automation which I seem to have to tweak every day to deal with the changing economy) and I don't seem to be anywhere near the end.
Before this moment, I was blissfully ignorant and had time to get things done, time to take walks in the sun with my wife,
And now, now, mrweow!
Re: Universal Paperclips
#49I can't help but cheat in this game, the source is there, in well written javascript, after a while, I go, "well I will just get over this next hump and give myself a few dozen dingleberrys(or whatever resource is next in the techtree)", after all the only person I am hurting is myself... And it is a clicker game... The lowest and most insidious form of gaming. Honestly at this point I see it as a feature.
What I love is that this exact behavior is one of the minor problems of advanced AI. How can we make sure that a sufficiently advanced AI doesn't just edit it's reward center? Usually called wire-heading or reward hacking. Humans do it too :)
Re: Universal Paperclips
#50I can't help but cheat in this game, the source is there, in well written javascript, after a while, I go, "well I will just get over this next hump and give myself a few dozen dingleberrys(or whatever resource is next in the techtree)", after all the only person I am hurting is myself... And it is a clicker game... The lowest and most insidious form of gaming. Honestly at this point I see it as a feature.
I would argue the "hurting" part of that first sentence is being compelled to spend hours playing a clicker game that you would have liked to spend elsewhere.
At least that's how clicker games work for me: I don't even enjoy my time playing them, they just hook me against the wishes of 99% of my brain activity (but apparently not the 1% of my brain that decides where I spend my time)