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Universal Paperclips

decisionproblem.com

41–50 of 178 posts

Re: Universal Paperclips

#41
post #35
post #23

Earlier quoted context omitted.

What I love is that this exact behavior is one of the minor problems of advanced AI. How can we make sure that a sufficiently advanced AI doesn't just edit it's reward center? Usually called wire-heading or reward hacking. Humans do it too :)

That's basically just a matter of the inputs and outputs of the AI.

Not necessarily; the AI could figure out how to change the world - without achieving the task - such that the RF is maximized.

Re: Universal Paperclips

#42
post #25

Another productivity black hole: Antimatter Dimensions https://ivark.github.io/

Also available as an android app (tweaked with arguably better pacing in the early game).

I started around a week ago, it's definitely one of the better incremental games out there right now.

Re: Universal Paperclips

#43
post #25

Another productivity black hole: Antimatter Dimensions https://ivark.github.io/

Also available as an android app (tweaked with arguably better pacing in the early game). I started around a week ago, it's definitely one of the better incremental games out there right now.

It's personally my favorite incremental game. And the Android app is even more dangerous, because you can procrastinate anytime, anywhere (plus the interface is arguably better than the web app)

Re: Universal Paperclips

#44

After 30 minutes I managed to close the browser. I feel like I danced with the devil, but then managed to run out and get in an Uber while they were in the bathroom.

If you've never played it, it's worth finishing once for the "story" and takes less than 10 hours if you grok exponential growth quick enough.

Re: Universal Paperclips

#45
post #22

I can't help but cheat in this game, the source is there, in well written javascript, after a while, I go, "well I will just get over this next hump and give myself a few dozen dingleberrys(or whatever resource is next in the techtree)", after all the only person I am hurting is myself... And it is a clicker game... The lowest and most insidious form of gaming. Honestly at this point I see it as a feature.

That's how I ascended in NetHack the first time — reading the source code. There were quite a few things there that I don't think I would've ever discovered otherwise.

Re: Universal Paperclips

#46
post #6

It just says "Paperclips: 30,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000" What does that even mean?

It means a lot of paperclips (about 20% the mass of the observable universe by my calculations, assuming 1 gram per paperclip and using Wikipedia's definition of 1.5e53 kg for the observable universe).

Yeah it means he won the game. Sadly your post is a major spoiler for those new to this wonderful game.

Re: Universal Paperclips

#47

A warning to fellow HNers that are not familiar with universal paperclips. Please don’t click the link as it will create a black time hole that will start absorbing your time and reduce your productivity. Be warned that this isn’t a naive lazy clicker game, it’s an instrument of destruction from the future, created by our paperclip overlords :-)

Laughs in Factorio.

Honestly I think that's a game made to destroy technological economies.

Re: Universal Paperclips

#48
post #31

A warning to fellow HNers that are not familiar with universal paperclips. Please don’t click the link as it will create a black time hole that will start absorbing your time and reduce your productivity. Be warned that this isn’t a naive lazy clicker game, it’s an instrument of destruction from the future, created by our paperclip overlords :-)

I've played through UP twice. When it comes to time sinks, it's nowhere near the ultimate death spiral that is Kittens Game. To date it has taken me about 5 times as long as a UP playthrough (and 500+ lines of JS automation which I seem to have to tweak every day to deal with the changing economy) and I don't seem to be anywhere near the end.

OMG!Why did you do it! Why did you mention the kittens!

Before this moment, I was blissfully ignorant and had time to get things done, time to take walks in the sun with my wife,

And now, now, mrweow!

Re: Universal Paperclips

#49
post #23
post #22

I can't help but cheat in this game, the source is there, in well written javascript, after a while, I go, "well I will just get over this next hump and give myself a few dozen dingleberrys(or whatever resource is next in the techtree)", after all the only person I am hurting is myself... And it is a clicker game... The lowest and most insidious form of gaming. Honestly at this point I see it as a feature.

What I love is that this exact behavior is one of the minor problems of advanced AI. How can we make sure that a sufficiently advanced AI doesn't just edit it's reward center? Usually called wire-heading or reward hacking. Humans do it too :)

Isn't that what the cocaine is for?

Re: Universal Paperclips

#50
post #22

I can't help but cheat in this game, the source is there, in well written javascript, after a while, I go, "well I will just get over this next hump and give myself a few dozen dingleberrys(or whatever resource is next in the techtree)", after all the only person I am hurting is myself... And it is a clicker game... The lowest and most insidious form of gaming. Honestly at this point I see it as a feature.

> after all the only person I am hurting is myself... And it is a clicker game...

I would argue the "hurting" part of that first sentence is being compelled to spend hours playing a clicker game that you would have liked to spend elsewhere.

At least that's how clicker games work for me: I don't even enjoy my time playing them, they just hook me against the wishes of 99% of my brain activity (but apparently not the 1% of my brain that decides where I spend my time)

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