Earlier quoted context omitted.
Exactly, the Deep Blue's move explanations are boring - they all boil down to "based on the inputs and rules programmed, this line of moves has the best overall outcome to a depth of X" where X is however deep it goes. You can try to translate that to human methods of understanding, but that's not how the computer "thinks", and attempting to do that translation leads to misunderstanding. Kasparov may make moves becau…
I don’t think that’s weird at all, I think humans can intuitively grasp “I simulated 100,000 games starting from the current board state and going at most 50 moves ahead and in games where you did X you reached a strong position most often.” Is that a useful explanation for a human who is training a wetware ML model, not really. But it’s really understandable compared to trying to explain neural nets.
FYI in standard minimax, the search is for the move that leads to the strongest outcome - the "most often" bit doesn't factor into the decision making process.