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Playstation VR2

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141–150 of 247 posts

Re: Playstation VR2

#141

I can't believe they are launching a new PS5 peripheral when you can't even get a PS5 without a huge hassle or paying a big premium.

They have sold 25M units, so it doesn't matter that its still hard to buy one.

Re: Playstation VR2

#142

Earlier quoted context omitted.

I’ll do you one better… It’s been almost 3 years since Half Life Alyx and nothing in the Vr space has come even remotely close. It’s the killer app problem. There are a few very cool experiences in VR, but overall it a sad environment. I have no doubt it’ll be big. Just curious on HOW SLOWLY it’s going.

I don't think it's a killer app problem so much as a general UX issue. I really love RE4, I've played it 100x on the GC and Wii, I could play it in my sleep. I got it on VR and it was awesome. It was so much more intense and fucking cool and extra flexible (I can hold a knife and a shotgun at the same time???? fucking amazing). The main thing is that I don't want to just play video games. I like to jump around a bit…

Wanting to multitask VR and non-VR workloads is...... unusual. You may be extremely niche here.

Re: Playstation VR2

#143

Earlier quoted context omitted.

Yes, this what drives me crazy. I don’t understand how so many smart and educated people fell for meta’s ad and marketing campaign. I guess the campaign was just so amazing for that many people to be mislead. Someone should rename their company into Internet and maybe enough people will believe that this new company is the sole owner and developer of the Internet

Haha, the 3d TV industry deserves some marketing hate too, and Google for their godawful crap cardboard platform. I'll bet that once someone puts out a super polished platform with a handful of killer apps, it'll take off anyway. Right now even if you gave away preconfigured VR headsets to everyone for free they wouldn't use them

I strongly feel that meta already did create that super polished platform with Beat Saber as the first killer app. Not enough people are even willing to give it a try due to a combination of FB’s broken brand and the intimidating giant box that you have to put on your face. Hopefully, the new smaller form factors will help with the last problem

Re: Playstation VR2

#144
post #20

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

I don't care about the metaverse. Just let me have fun playing some video games in VR.

Multiplayer VR games are part of the metaverse… the metaverse is just XR with a network connection over the internet. That’s all it is which one reason I don’t understand all the hate for such a neutral medium from fellow techies

Re: Playstation VR2

#146
post #123

Earlier quoted context omitted.

Inside out tracking is great these days. Unless you mean you're worried about Sony's implementation specifically?

My worries aren't specific to Sony's implementation, it's specifically related to the processing latency that's been associated with inside-out tracking. My understanding is inside out typically uses CMOS sensors which generally have inherent latency returning an image that must be processed quickly. Outside-in generally uses photo-diodes with lighter processing. I have yet to try modern headsets to see for myself, b…

Inside out SLAM isn’t solely dependent on optics. It also uses IMUs to fill in the interim.

You can quite easily test this on any phone that supports AR (I’d recommend an iPhone).

You get tracking even if you occlude the camera for a couple frames.

Re: Playstation VR2

#147
post #48

Earlier quoted context omitted.

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

> they -removed- Facebook login They called it something else, they make you use different credentials, but it’s all Facebook on the backend.

Whose backend should it be using? Apple’s?

Re: Playstation VR2

#148
post #134

Biggest downside here is probably sticking with Fresnel lenses, can't even really call it gen 2 with that decision. Probably had to be made to meet the price point I guess unfortunately. Should be a pretty clear screen though with the limited FOV and nice contrast. Haven't used PSVR1 myself and just checked resolution and WOW didn't realize how trash it was merely 960 x 1,080 that's lower than CV1! For anyone primari…

I have played a multiple times with a PSVR1, and in my opinion, it was one of the best optimized VR systems I have tried. Everything felt smooth, fully optimized, did not feel dizzy. The low resolution was the problem for me, I really loved it. Now waiting to test out PSVR2 when it launches.

Re: Playstation VR2

#149

Earlier quoted context omitted.

Where are you seeing the Valve Index for $500 (assuming not second hand)? Wouldn't mind picking one up for that price...

MSRP for the standalone headset is $500: https://store.steampowered.com/app/1059530/Valve_Index_Heads...

That page says it requires the base stations. Can you use the headset as a standalone display output without base stations? I can think of at least one reason why people would. As long as you had a compatible media player and video file...
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