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Playstation VR2

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121–130 of 247 posts

Re: Playstation VR2

#121
post #20

Earlier quoted context omitted.

I don't care about the metaverse. Just let me have fun playing some video games in VR.

I’ll do you one better… It’s been almost 3 years since Half Life Alyx and nothing in the Vr space has come even remotely close. It’s the killer app problem. There are a few very cool experiences in VR, but overall it a sad environment. I have no doubt it’ll be big. Just curious on HOW SLOWLY it’s going.

I don't think it's a killer app problem so much as a general UX issue. I really love RE4, I've played it 100x on the GC and Wii, I could play it in my sleep.

I got it on VR and it was awesome. It was so much more intense and fucking cool and extra flexible (I can hold a knife and a shotgun at the same time???? fucking amazing).

The main thing is that I don't want to just play video games. I like to jump around a bit and do other things. Switching apps is just really annoying in VR, usually it's not even possible.

Probably a better example is Netflix. I usually have TV shows on throughout the day, pausing them constantly for seconds, minutes, or hours, as I do something else, or often letting them play in the background. Can't do that on my Quest 2, it's either "sit in front of a TV and do nothing else" or don't.

To me, these issues are really more OS level/ platform level. The VR UX is out of whack with how I want to use it. Individually though, I can say that my experience is that a VR version of something can be way cooler.

Also, I'd like to have a keyboard interface. If I could wear something like fingerless gloves + have a keyboard hooked up and I just sit at my desk with N virtual monitors that would be amazing. But again, that's not really an "app" problem, it's the OS/platform/UX.

Re: Playstation VR2

#122
post #35

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

> I'm hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. agreed. it's unfortunate that FB decided to just coin "Metaverse" since it's all encompassing. to your later point, it's as if Yahoo decided to launch a product called "Internet" and have it be an awful piece of software turning off everyone from the concept of the internet and pushi…

They didn't coin "metaverse" it comes from Snowcrash and was later evangelized by Mathew Ball.

Re: Playstation VR2

#123

As a Vive owner, this is the first headset to really catch my interest since! 120hz and OLED are exactly what I've been looking for in a "next gen" headset. The inside-out tracking does give me some hesitation, but overall it's sounding like this will be an excellent piece of hardware. The biggest downside (and upside for general consumers, just plug and play) would be platform support limited to Playstation... Which…

Inside out tracking is great these days. Unless you mean you're worried about Sony's implementation specifically?

Re: Playstation VR2

#124
post #35

Earlier quoted context omitted.

> I'm hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. agreed. it's unfortunate that FB decided to just coin "Metaverse" since it's all encompassing. to your later point, it's as if Yahoo decided to launch a product called "Internet" and have it be an awful piece of software turning off everyone from the concept of the internet and pushi…

They didn't coin "metaverse" it comes from Snowcrash and was later evangelized by Mathew Ball.

True, but outside of HN-bubbles, where do you think most people first heard the term?

Re: Playstation VR2

#125
post #20

Earlier quoted context omitted.

I don't care about the metaverse. Just let me have fun playing some video games in VR.

I’ll do you one better… It’s been almost 3 years since Half Life Alyx and nothing in the Vr space has come even remotely close. It’s the killer app problem. There are a few very cool experiences in VR, but overall it a sad environment. I have no doubt it’ll be big. Just curious on HOW SLOWLY it’s going.

I think we agree, but terminology wise its not a killer app problem. Its an install base problem. (which is a chicken and egg problem) If the install base was there, big studios would invest the time.

Re: Playstation VR2

#126
post #48

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

An Apple headset and marketing dollars would galvanize the industry. Meta will still release their headsets and probably be better off for it because Apple will have primed consumers to what the experience is. Apple doesn't usually pay for exclusives so apps will make it to other platforms.

Re: Playstation VR2

#127
post #123

As a Vive owner, this is the first headset to really catch my interest since! 120hz and OLED are exactly what I've been looking for in a "next gen" headset. The inside-out tracking does give me some hesitation, but overall it's sounding like this will be an excellent piece of hardware. The biggest downside (and upside for general consumers, just plug and play) would be platform support limited to Playstation... Which…

Inside out tracking is great these days. Unless you mean you're worried about Sony's implementation specifically?

My worries aren't specific to Sony's implementation, it's specifically related to the processing latency that's been associated with inside-out tracking. My understanding is inside out typically uses CMOS sensors which generally have inherent latency returning an image that must be processed quickly. Outside-in generally uses photo-diodes with lighter processing.

I have yet to try modern headsets to see for myself, but my hunch is there's some level of latency that isn't present with outside-in. It's also worth noting some individuals may have varied perceptions of latency while their pyshical response of fatigue/etc may be more present than their actual awareness. Anecdotally, I once got in an argument with a professor that I could visibly notice when CRT monitors were set to 50hz (instead of 60hz) and would get headaches. Now it's generally accepted many can discern between much higher refresh rates than that FWIW.

Re: Playstation VR2

#128
post #70
post #48

Earlier quoted context omitted.

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

> Privacy options Are we talking about the same Meta company that owns Facebook? > they -removed- Facebook login Which they added in the first place, much to the dismay of literally everyone.

Apple, on the other hand, loves to talk about privacy, but if anyone in the conversation backs up messages to iCloud then the whole thing is sitting on Apple's server unencrypted[1]. WhatsApp is better.

[1] https://www.forbes.com/sites/kateoflahertyuk/2020/01/21/appl...

Re: Playstation VR2

#129
post #99

Earlier quoted context omitted.

That's exactly what I came here to say. Buying PSVR2, a PS5 and a single game will easily run you over $1,000 - that's crazy. It doesn't even make sense why it would exist in the market; the $400 Quest 2 probably has a larger game library and better overall experience than the PSVR2. Premium customers have the Valve Index available at the $500-$600 price point, and further down the road it's expected to see Apple com…

Yeah, I think the price by itself isn't a dealbreaker, it's all of the context. If I could hook this up to my PC and use it to play Half-Life Alyx, or scoop up a bunch of cheap PSVR1 games on Black Friday to catch up on, it would be a much easier purchase for me.

I think its not going to be compatible with PSVR1 games unless they are patched.

Re: Playstation VR2

#130

As a Vive owner, this is the first headset to really catch my interest since! 120hz and OLED are exactly what I've been looking for in a "next gen" headset. The inside-out tracking does give me some hesitation, but overall it's sounding like this will be an excellent piece of hardware. The biggest downside (and upside for general consumers, just plug and play) would be platform support limited to Playstation... Which…

Does PS5 have enough power to really do 4k120 with ray tracing?
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