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Playstation VR2

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81–90 of 247 posts

Re: Playstation VR2

#81

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

> another novelty toy with little chance of broad adoption. ...is that the fate of every console accessory? I can't think of any accessories that would clear the "broad adoption" bar. The NES Zapper is the closest to subjective ubiquity in my mind, but even then its library was limited to Duck Hunt and a half dozen forgettable titles.

I suppose I wasn't thinking of broad adoption just for PSVR, but adoption at levels that feels like it really grows the VR space. I don't think PSVR2 is going to grow the space much, but I really hoped that it would so this is a disappointment.

But again - every prediction I make is likely to be wrong.

Re: Playstation VR2

#82

I can't believe they are launching a new PS5 peripheral when you can't even get a PS5 without a huge hassle or paying a big premium.

The PS5 CoD bundle is available on the PlayStation store[1]. It doesn't seem like much of a hassle to click a button. [1]: https://direct.playstation.com/en-us/consoles/console/playst...

It's not widely available in many other countries still.

Re: Playstation VR2

#83
post #68

I don't understand the market for a device like this at this cost. Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything? I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding. I feel like Sony should have subsidized the hardw…

Large contingent of people who don't have a PC strong enough to run VR but do have a PS5. Whether the PS5 will get a lively enough VR ecosystem going on it is still a concern though yeah.

I know there is a market for it, I just question if there is enough of a market given the price point they are going for.

I guess that is what I don't understand. Yeah the tech is great but if its too expensive that enough people can't afford it than is there going to be enough people to justify developers to work on it.

I just worry that this is seeing Sony being cocky again like they were with the PS3. Overestimating the market and putting out products that are more expensive with the justification that they are powerful.

Re: Playstation VR2

#84
post #4

Not backwards compatible with PSVR version 1 games? I’m having a hard time imagining a good reason for this. They claim it’s because it’s a totally new VR experience… whatever that means.

There's so much great (and under-appreciated) content for PSVR, I really hope Sony has some kind of upgrade path tooling for developers to "remaster" existing titles for PSVR 2.

Re: Playstation VR2

#85
As a Vive VR owner going on ~6 years with that setup, yeah I don't know why anyone would spend as much as a PS5 for a VR headset. I really like some aspects of VR gaming, but overall, for me at least, it's pretty clear it's a very niche device.

There are a few genres that translate reasonable well to VR but most of the big categories do not. Things like sports game (Madden, NBA 22/23, NHL 22/23,etc), likely impossible to adapt to VR. Platformers, ditto. Strategy games, why? MMO's? Maybe, but probably not either.

The fast majority of actual, good / fun / successful games in VR are of a few very specific types. Wave shooters (Space Pirate Trainer, Blasters of the Universes — both excellent btw), and some FPS (ideal created specifically for VR - aka Half Life: Alyx is the gold standard). There are very few entirely new play experiences / game mechanics in VR to date; aka Beat Saber, Pistol Whip and... that's all I can think of. Both are great workout games btw. The only other great VR title that I play / played a ton is In Death, and that's a bit of a unique bow shooter, which I guess is another VR genre (bow games). Great game, probably the best of that type.

Speaking of which, I do like the physical nature of VR and for me, I tend to use it as a post-workout way to get in some extra cardio with a nice amount of hand-eye/tracking mixed in. Games like Beat Saber and Space Pirate Trainer, when played non-stop for let's say 30 minutes or so, yeah you actually burn significant calories.

Outside of that you have the sim category and that could be work if you are super into racing games, flight sims, and that sort of thing. I've played with a few race games in VR, mostly it works ok, but not quite as well as I'd of thought (but maybe I need to invest in a proper FF wheel, a gamepad kinda ruins it).

I enjoy VR gaming but I think it's going to remain a niche until we get to some crazy, super advanced state where we can by pass our eyes and 'beam' info right into the brain (however the hell that would work); aka achieving a sort of ST Holodeck level type thing. Or maybe Nintendo in a few generation will embrace VR and then we get some truly unique / new game mechanics. I don't know what else is going to break open this genre, but right now it doesn't feel like it's moving forward at all where it matters most - the software.

Re: Playstation VR2

#86
post #72

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

What wireless tech could run 2 x (2000 x 2040) X 120Hz displays?

I think the question is: are those screens worth retaining a tether? Should a wireless experience have been prioritized? Those screen specs aren't a given.

A wired VR headset for one's computer is already asking a lot, but bringing it to your living space is asking even more.

Re: Playstation VR2

#87

That is a surprisingly affordable price point for the technology on offer. Sony must have really efficient manufacturing, assuming they're not selling at a loss. A quality 120Hz 4000 x 2040 HDR OLED display alone would likely cost at least half the MSRP.

This was my first thought too. It's an amazing looking piece of kit. I will not be buying a Playstation, but I do wish the PC VR space had someone continuing to push forward. The Index is nice but they really missed a beat by going with LCD. I haven't used my CV1 recently but I'm under the impression I will need a meta login, which I'm not interested in doing.

https://rarest.org/tech/most-expensive-vr-headsets

From that list, the HP Reverb has been described as better than the Index and Quest 2 due to higher quality screen and FOV (priced well too).

The Primax and Aero are considered to be even more high end.

I am considering making the investment since VR and Space/Flight/Racing sims are an entirely unique experience with VR and all the joysticks/racing wheels.

Re: Playstation VR2

#88

That is a surprisingly affordable price point for the technology on offer. Sony must have really efficient manufacturing, assuming they're not selling at a loss. A quality 120Hz 4000 x 2040 HDR OLED display alone would likely cost at least half the MSRP.

This was my first thought too. It's an amazing looking piece of kit. I will not be buying a Playstation, but I do wish the PC VR space had someone continuing to push forward. The Index is nice but they really missed a beat by going with LCD. I haven't used my CV1 recently but I'm under the impression I will need a meta login, which I'm not interested in doing.

Give it a couple of years and I think you’ll have Valve release a Steam Deck with official support for their headset for some kind of super portable VR set up. You can already do it with the current gen (even wirelessly) but it’s not quite ready for prime time. Have a look at this video to see it in action:

https://youtu.be/5FWDSFVp3NM

Re: Playstation VR2

#89

Earlier quoted context omitted.

It's a hard sell. There are cheaper 120hz headsets on the market, and the experience of tethering yourself to another machine is pretty antiquated in 2022. Unless someone's only option for VR gaming is through their PS5, they'd probably be better-suited with anything else.

Where is this 120hz headset that doesn't pair to another system for a comparable price? The META quest is MSRP $1,499 and Zuck says they are shipping THAT at a loss.

You might not know this but the Meta/Oculus Quest 2 (120Hz) has existed since 2020. I got my Quest 2, 2 years ago, when it was still labeled Oculus on the box, for 350 Euros. I think now it's 450 Euros, inflation and all, but at least the storage is double at 128GB.

Great device, saved my sanity during the winter lockdowns.

Re: Playstation VR2

#90

That is a surprisingly affordable price point for the technology on offer. Sony must have really efficient manufacturing, assuming they're not selling at a loss. A quality 120Hz 4000 x 2040 HDR OLED display alone would likely cost at least half the MSRP.

Stating the obvious but the total cost has to include the PS5, no? To compare it to the META headset at least.

Yes-ish. The mobile hardware in the meta headsets limits the games available on it. If you want to play No Man's Sky VR you're going to need to use Oculus Link (is it called Meta Link now?) and a beefy PC.

If you just want a beat saber device the Quest 2 is definitely way cheaper overall.

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