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Playstation VR2

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71–80 of 247 posts

Re: Playstation VR2

#71

That is a surprisingly affordable price point for the technology on offer. Sony must have really efficient manufacturing, assuming they're not selling at a loss. A quality 120Hz 4000 x 2040 HDR OLED display alone would likely cost at least half the MSRP.

Stating the obvious but the total cost has to include the PS5, no? To compare it to the META headset at least.

Re: Playstation VR2

#72

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

What wireless tech could run 2 x (2000 x 2040) X 120Hz displays?

Re: Playstation VR2

#73

Earlier quoted context omitted.

Not sure why this is being downvoted... perhaps it is documented somewhere they are not selling this at a loss but ordinarily both Sony and Microsoft sell consoles at a loss indeed. I think ordinarily peripherals are not sold at a loss, but it would make sense that a pricy VR headset would be the exception.

It's a hard sell. There are cheaper 120hz headsets on the market, and the experience of tethering yourself to another machine is pretty antiquated in 2022. Unless someone's only option for VR gaming is through their PS5, they'd probably be better-suited with anything else.

Where is this 120hz headset that doesn't pair to another system for a comparable price?

The META quest is MSRP $1,499 and Zuck says they are shipping THAT at a loss.

Re: Playstation VR2

#74

It’s pretty clear that games are the entry point into wide household adoption of VR. The metaverse as is currently being pursued by many is nothing more than an VR mmo. We should be calling these things games rather than applying an incorrect label or overhyping what they are. Until utility reaches a point which proves otherwise. Sony/Microsoft are best positioned to capitalize

It’s pretty clear that games are the entry point into wide household adoption of VR.

Ironically that's also the thing that will stop them getting widespread support though. They'll always be seen as expensive toys while gaming is the driving force behind adoption.

What's really needed is support from the television and movie industry (immersive programming), music (streaming VR gigs), and collaborative remote socializing (something like Metaverse). The problem with that those is cost - if you want to enjoy a VR gig or a remote social occasion with your family you need to spend thousands of dollars on equipment.

VR might be mainstream in the same sense that a Playstation is, but it'd take a huge shift in thinking for it to ever be mainstream like television is.

Re: Playstation VR2

#75
post #48

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

>>Apple is the worst thing that could happen to VR

Like they were for MP3 players, Smartphones, expensive headphones and Smartwatches?

Re: Playstation VR2

#76

Earlier quoted context omitted.

Meta Quest 2 which is what this competes with is $400 USD. Pro version is for businesses.

How does it compare to the Quest 2?

What I'll say about the Quest 2 is if it had been marketed as a portable wired or wireless PC headset that can do standalone VR, I wouldn't have thought so poorly of its pre-Meta experience.

Now that the Facebook component has been gutted from it, I can log in again, so I've actually been using it.

My biggest complaints are that it wasn't designed for Asian facial features (I guess I could wear a prosthetic nose), and none of the three IPD settings are sufficient for me or my SO. Other models have a continuous slider for the lenses, but the Quest 2 has only a few discrete positions, and they don't work "in between".

Re: Playstation VR2

#77
post #68

I don't understand the market for a device like this at this cost. Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything? I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding. I feel like Sony should have subsidized the hardw…

My guess is it's the same reasons that drive people towards gaming consoles in the first place, mostly convenience.

Re: Playstation VR2

#78
post #68

I don't understand the market for a device like this at this cost. Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything? I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding. I feel like Sony should have subsidized the hardw…

> I don't understand the market for a device like this at this cost.

I am a software engineer and OSS enthusiast, I operate servers and my home automation system, but I gave up on PC gaming years ago. After a long day of fighting distributed systems, I want my gaming rig to just work. That's why I bought the first PSVR: because Sony offers me a system where I don't have to fiddle with drivers and windows updates.

Price is too steep indeed, but it will go down as the production ramps up. PSVR launched at 400€ in 2016, and I bought it at 200€ two years after that.

Re: Playstation VR2

#79
post #33

After experiencing how good Oculus Link works over Wi-Fi LAN, I won't purchase any wired VR headset no matter the quality. Wi-Fi is fast enough to stream high quality video to any of these headsets but for some reason it is still not embraced in the circle.

Too much variability in the home networks that people have are likely one of the reasons

Re: Playstation VR2

#80
post #68

I don't understand the market for a device like this at this cost. Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything? I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding. I feel like Sony should have subsidized the hardw…

Large contingent of people who don't have a PC strong enough to run VR but do have a PS5. Whether the PS5 will get a lively enough VR ecosystem going on it is still a concern though yeah.
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