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Nascar driver stuns to qualify for championship with GameCube move

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Re: Nascar driver stuns to qualify for championship with GameCube move

#111
post #22

Is there some specific advantage gained irl by hugging the wall like this? I can’t tell from the video what he achieved by it.

Do you see how fast he is going compared to the other cars? They are going as fast as they can without losing grip and spinning out as they go round the corner. He has the wall supporting him around the corner and could floor the accelerator in top gear.

I get that he’s not going to slide off the track, but I don’t understand how he wouldn’t be slowed by the friction of the side of his car against the wall, though

Re: Nascar driver stuns to qualify for championship with GameCube move

#112

I don't think you can ride the wall in the old Nascar video games cause it slows you down too much, plus there's no nitro, but it's definitely a thing in other car games.

I worked at Papyrus (maker of Indycar and NASCAR games in the mid-late 90s and several alumni founded iRacing).

I’d introduced arcade mode and double-tap-hold to do a burnout (intended to make tight pit-out and 180° turns after wreck easier) to the Playstation version.

Inadvertently, I neglected to reduce forward traction during the burnout, so a burnout was the fastest way to do a standing start (by virtue of getting into the higher power RPM band). Made for interesting standing start races. Burnout made it into our “Hawaii” multiplayer code and NASCAR2 code; I don’t remember if Arcade mode (looser but more catchable cars and much better brakes) did or not.

Re: Nascar driver stuns to qualify for championship with GameCube move

#114
post #56

Reminds me of another example of video-game inspired tactics: Just before he reached the end zone, with 17 seconds remaining, Stokley cut right at 90 degrees and ran across the field. Six seconds drained off the clock before, at last, he meandered across the goal line to score the winning touchdown. For certain football fans, the excitement of a last-minute comeback now commingled with the shock of the familiar: It's…

This is really interesting. The incentive to pull off this kind of move, running the clock down a bit, that was already present. But there's a certain social expectation that you won't game the rules so blatantly, so that's a disincentive. What the existence of video games does, is allow people to do things like this in an environment where social expectations and pressure don't really exist. It's like a psychologica…

> an environment where social expectations and pressure don't really exist.

It’s almost inverted. The expectation is often for gamers to be as exploitative as possible. There is a lot of hilarity to be had by all with a play that gets a win in ann unexpected way, and it has quite a culture around it. It can go too far to be sure, but in good measure it’s often what is best about multiplayer games.

Re: Nascar driver stuns to qualify for championship with GameCube move

#115
post #15

This is also the shortest short track NASCAR races, its in Martinsville, VA. Known as "The paperclip". This was a lot fun to watch. #1 Ross Chastain had to get more points than #11 Denny Hamlin to qualify. He was in 10th I think when he went full send with the wall, putting an arms length in front of Denny at the very last second to finish #5th. Short track races are fun because the do have a lot of rubbing, but they…

> went full send with the wall How did the term "full send" come about? Why is everyone saying it these days?

The proximal cause for a lot of people is military in origin ("send it" as slang for "fire", especially in a pseudo sniper context), and military usage probably derives from crossover with extreme sports community. "Military in origin" at this point also encompasses secondary media like COD.

Re: Nascar driver stuns to qualify for championship with GameCube move

#116
post #46
post #37

Earlier quoted context omitted.

My favourite of these is probably Graeme Obree[1] who managed to get not one, but two very different bike positions banned in the ’90s after setting the hour record using one of them and winning the world championship using the other. [1] https://en.wikipedia.org/wiki/Graeme_Obree

A bit like Michael Guerra? I haven't checked, but if his trick didn't get banned... https://m.youtube.com/watch?v=3Iz7ZMALaCY

Saw this recently. Amazing and frightening!

Re: Nascar driver stuns to qualify for championship with GameCube move

#117

Funny enough I feel like only older “less realistic” driving games would let this be an advantage, Forza for instance realllly slows you down from the friction of hugging a wall

In Gran Turismo Sport it'll most likely just earn you a penalty, but it can be advantageous under certain circumstances.

https://youtu.be/xK3NabIdk60?t=1022

Re: Nascar driver stuns to qualify for championship with GameCube move

#118
post #22

Earlier quoted context omitted.

Do you see how fast he is going compared to the other cars? They are going as fast as they can without losing grip and spinning out as they go round the corner. He has the wall supporting him around the corner and could floor the accelerator in top gear.

I get that he’s not going to slide off the track, but I don’t understand how he wouldn’t be slowed by the friction of the side of his car against the wall, though

He is slowed, but the other drivers are slowed more by the need to keep traction in the turn.

Re: Nascar driver stuns to qualify for championship with GameCube move

#120
post #32

Of all the forms of immortality, my favorite is participating in a competition in such a brilliant, incorrect way that a rule is permanently added just for you.

David Berkoff's underwater dolphin kick is such an example. Even better is the Fosbury flop, which was just accepted as a superior technique and no rules were adjusted.

However modern foam pads were a prerequisite. If you Fosbury flop into sawdust and sand your career won’t last long.
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